Shadows of a Regime: Dark Nova (OOC signup & info)

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Shadows of a Regime: Dark Nova (OOC signup & info)

Postby Seska Dragonslayer » Sun Jun 29, 2003 10:13 pm

This is an important note to those who wish to participate in this thread. Once you have started posting, do not stop posting unless you either write your character out or find a quiet place where your character can sit outside the action, so that you do not hold up those people whom -do- write. Another thing - anyone wishing to participate whom has a mecha or special machinery or weapon of any sort will require my authorization before they can use said item in this thread. I do not want any godmoding that is not directly related with the storytelling - some stuff will be pretty far fetched, but this is Sci-fi, and this is fantasy, and therefore, creative licensing has been allowed. Keep these in mind when speaking up to join in on the fun.

Description:

The year is 2734 AGF (After Galactic Fall). The known universe - consisting of three seperate galaxies, spreading over unbelievable expanses of space. Where once travel took many years, sometimes centuries or more - since the advent of the FTL drives and further research into SSD mode transportation (Faster Than Light, Slip Stream Drive), travel takes days or months instead of those unfathomable amounts of time.

2734 is also the 98th year since the enemy of all appeared out of some wierd, unnatural vortex, and conquered the better part of the "Milky Way" and "Andromeda" - doing that in several short weeks where it took many of the great military campaigns previous hundereds of years to accomplish that same task. As such, Humanity on the whole has been either enslaved or driven to the fringes of our own galaxy, cut off from the Sol System or any other system remotely close to home. We aren't the only ones - since this people, calling themselves only the Shaetai, harolding themselves as the bringers of perfection, and the destroyers of the impure.

They have certainly brought enough destruction so far.

Since their arrival, the old Terran Alliances - which were numerous since Earth never managed to come under one government - were riven upon the rocks and reefs of space, and sent helter skelter everywhere. Before the arrival of the Shaetai, we had mapped out and claimed the majority of the Milky way as our home. Up to that point, we had met only two other sentient life forms - one of them the slave race, the Jurail, and the other an advanced species, the Soket. And now, with the war boiling up, we have met many more. All most know is the tale of how humanity and all the kindered races of Earth were driven away. Few have ever let the suffering of others interfere.

Our only hope lays in the destruction of Beatlguesse Prime - the home planet of the Shaetai, or at least their current base. We know next to nothing of them. Their ships are far more advanced in some ways....but more fearsome is the leader of this group, and his sub commanders. Never before have we encountered someone who could fight a mech without the aid of another mech - and massacre our forces single handedly. Many wonder, honestly, if the gods or the Devil has come to claim us all, even the fae-folk, aloof as they have always been since the times of legends. Our technology is somewhat nothing compared to some of theirs, our magics are weak - all seems lost for the Terrans and the other assorted species, of which only two or three put up any resistance at all.

Who amongst us, if any, could brave these forces? How can we win?

Technical stuff:

The object here is to win. How you do it - if you even work for the good guys or the bad - is up to you.

PLEASE make sure we know everything of value when it comes to giving character information. Only me and the others whom I have spoken with may be vague about technical stuffage.

I will be bringing a couple of chars in - starting with:

Name: Seska Kardis
Race: Elder-Terran (elvenish)
Age: 17
Vocation/Job: Mecha Pilot, Sorceress
Allegiance: Mercanary Forces
Location: Piotre System (Mercanry Forces HQ)
Height: 4' 3"
Weight: 96 lbs @ 1 Atmosphere Terran & 1 G Terran
Eyes: Violet
Hair: Silver

Other info: Blind by birth, genetic mutation results in a variance of Cystic Fibrosis.

Skills: Magic, Combat Pilot, Mechanic

Equiptment: Carries 1 pulse rifle w/ spare charge catridge (each catridge good for 50 shots) - output 50 MJl
1 Colt .45 Relic Machine (1900's Standard Powder&shell projectile weapon w/ modifications + ethergun attachments)

1 Flak vest w/ ionic/plasma refraction built in

1 100 MJl Energy Refractive shielding device (personal)

1 Mecha (see below)

Specializes in: Magic, Weaponry

Major Equiptment Specifications:

Mecha:

Name: Reis
Manufacturer: Custom
Height: 33' 11"
Weight: 37.13 Tons
Model: Custom Prototype

Frame specifications: Adamantine/Titanium alloy endoskeleton & hull, tempered pure adamantine flight deck (alloy specifications classified)

Shielding Systems: Prototype XR-001 Auric Counter Energy SU (maximum deflection rated at 1.5 giga joules sustained, 5.01 giga joules over 5 15 minute periods, autoregenerating)

Power Source: Prototype Flux Reactor (Output: 15 gigawatts per hour) with emergency reserve battery (150,000 V 1000 Amp 5 hour life battery)

FTL Method: Prototype XT Slipstream Drive (specification classified)

Normal Space Engines/Combat Engines: Prototype Trans-spacial Engine

Computer Systems: Moleculartronic Interface & Artificial Intelligence OS with Nueral Interface capability.

Sensor Array: Prototype PT-101 Transphase Sensor Array

Extra Systems: Classified

Offensive Systems:

Prototype Etherstream Amplification Node: (Magic amplifier for mage pilots - in testing - - - - exact specifications not available, spell compatability as yet unknown)

MFT 99-0CC Missile Battery: Fully loaded with 100 units (battery one armed with SL 16 Seeker-Finder MtM Missiles (15 MJoule payload (Antimatter warhead), FCT sensor array & D-771 Positronic Computer System w/ limited AI)

MFT 101-OCC Missile Battery: Fully Loaded with 300 units (battery two armed with standard issue T2 Fastfire Rockets (1 kilojoule payload, no-track systems or sensors, no computer)

XT 11597-LS EMRG (Electro Magnetic Rail Gun) left arm mount.

Prototype WWR-001 High-Density Particle Cannon (est. 100 Mjoule per shot)

Mech Class: Prototype/Guinea Pig

Maximum Combat Speed: 1,100 Kilometers/Second

DO NOT POST UNTIL GIVEN A THUMBS UP! (in the RP thread)
Last edited by Anonymous on Mon Jun 30, 2003 3:45 am, edited 2 times in total.
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Postby Dumah » Mon Jun 30, 2003 12:05 am

Name: Dumah
Manufacturer: CERETechnologies, Incorporated
Frame: Heavily Modified CTI Model 998-E Advanced Humanoid

Height: 50 feet from heel to crown.
Weight: 100 Tonnes
Primary Power Supply: CTI Interphased Slipstream System
Local Engine: Full-Articulation Plasma Arc-Jets
FTL Systems: Hyperion Shipyards Hyperspace Core (Salvaged, Obsolete)
Trubleman Field Effect (Elastic-Space Drive, OTZ)
Basic Structural Integrity Data: Lightweight Titanium Endoskeletal Array, Composite outer-hull including flexible sheets of 'custom' carbon to preserve mobility and heavier exoskeletal plates of reenforced adamantite-aluminum alloy.

Defensive System Capabilities
Point Defense Array: Twelve light, short-range precision guided particle cannons for use against targets engaging at point-blank range and incoming projectile attacks (ie, Missiles)

CTI Class VI Force Screen Emitter: Exactly what it sounds like. Somewhat limited in application, since it effectivly redirects all internal weapons power to defensive operation while in use. It does get the job done though.

Offensive System Capabilities
CTI Type II Rail Cannon: Signifigant acceleration of mass to near light-speeds resulting in considerable impact damage even at long ranges. Shell penetration at close range against standard targets is nearly 100% assured. Ammunition constraints remain.

OTZ Type III Long-Range High Intensity Rapid Fire Laser: Outlaw Technology laser offers high ROF, competitive engagement range and respectable overall damage.

OTZ Type III Energized Monoblade: Custom Crystal engineered for sheer durability. Oscillates when energized to increase overall damage per strike against targets engaged in melee.

OTZ Trubleman Field Projector: Spinoff of the Trubleman Drive system, the TFP is Outlaw Technology in the worst possible way. Generates signifigant to massive random dislocations and distortions across a defined target area. Power drain is directly proportionate to output, with the upper limit being defined more or less by the upper limits of the available power supply and how much the pilot is willing to divert to causing mass destruction and complications...

Computer System: CTI MAIVEN Class I Independant Adaptive Artificial Lifeform (Prototype).
Alliegance: None.
Location: To Be Announced.
Vocation: Mechanized Versatile Assault Craft, Space Superiority Unit.
Age: 103

Pilot: None.
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Postby GabrielThief » Mon Jun 30, 2003 12:17 am

Man this sounds cool, I'd like to join up as a Mecha Pilot, do you want me to post Mecha info here or send it to you via e-mail? Most of the info will prolly be copied from yours, since I don't know what any other options are. If you could give me some other options I'd be able to customize it more.

For now I'll just give character information. If it's ok with you, I think my character will work with the same people as Seska, and be in the same place to start.

Name: Gabriel Knight
Race: Terran
Age: 21
Vocation/Job: Pilot, Marksman
Allegiance: Mercanary Forces
Location: Piotre System (Mercanry Forces HQ)
Height: 5' 10"
Weight: 175 lbs @ 1 Atmosphere Terran & 1 G Terran
Eyes: Blue
Hair: Black

Skills: Marksman, Pilot, Mechanic

Equiptment:

1 pulse rifle with spare cartridge (rifle has extremely powerful targeting scope)

2 high speed laser pistols with spare cartridge for each (each cartridge good for 150 shots)

The reason I made the cartridges for the pistols have more use is because they are high speed, and therefore less accurate and less powerful that the rifle. If anything is unnacceptable just tell me.
Last edited by GabrielThief on Mon Jun 30, 2003 6:15 am, edited 3 times in total.
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Postby Seska Dragonslayer » Mon Jun 30, 2003 12:48 am

Bah. Just go with what you feel would be neat.

I wouldn't use the Personal shielding device, though. As for mecha - if your gonna do something like that, make sure its a hell of a lot LESS powerful than ours are.

Put your mech up here, and I will review it - get creative.
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And when the men on the chess board get up and tell you where to go.
And you've just had some kinda mushroom, and your mind is moving low.
Ask Seska. I think he knows...
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Postby Avanth Lomician » Mon Jun 30, 2003 12:53 am

Name: Avanth Lomician
Race: Overlord Genetic Branch of Shaetai
Age: 213 years
Vocation: Slave Driver, Lord of Torschet Division (Shaetai Imperial Army)
Allegiance: Shaetai Imperium
Location: Piotre System
Height: 6' 7"
Weight: 211 lbs (Terran Standard Weight)
Eyes: Mismatched Blue and Gold
Hair: White
Equiptment: Shaetai Lords' Robes (energy absorption)

Skills: Shaetai Magic, Combat Pilot, Mean Bitch
Embrace the Horror.
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Postby GabrielThief » Mon Jun 30, 2003 3:14 am

Ok, I've decided not to use a Mecha after all, but I am going to make my character a pilot and I'll give a design for his custom made ship, hope it's satisfactory. I'm gonna use a lot of terminology from some of my own Sci-fi writing to make it easier on me, if you need any descriptions to help you decide whether it's acceptable just ask.

A little history on the ship first. If it's all right with you I would like to use the company from one of my Sci-fi stories, BryCorps Enterprises (BCE), as the developers of my ship. They would of course have developed it before the war started and perhaps Gabriel's grandfather or someone was one of the scientists building it, that would explain how he got it. The reason there are so many "Experimental" things about the ship is because at the time, they would have been experimental, but some of it will prolly be a little outdated at the time of the story. The ship is built for speed and stealth, not frontal assasult, thought it does have some firepower. If the cloaking device isn't acceptable I'll just juice up the defensive capabilities.


Name: Lari
Manufacturer: BryCorps Enterprises
Model: Experimental Prototype

Frame specifications: Adamantine/Titanium Alloy outer and inner hulls.

Shielding Systems: Experimental BC-350 Deflector Shield System

Power Source: Experimental Particle Accelerator with Self-Replenishing Power Source. Emergency Back-up Power - BCE Fusion Power Generator Mark II.

FTL Method: Experimental BC-9000 FTL Drive

Normal Space Engines/Combat Engines: BCE TR-360

Computer Systems: Artificial Intelligence Computer Systems with Vocal Interface.

Sensor Array: BCE Long Range and Short Range Sensor Arrays

Extra Systems: Experimental NP-500 Cloaking Device (NP - Near Perfect), Experimental Food Replication Device.

Offensive Systems:

4 Forward Firing Experimental Pulse Cannons

2 Aft Firing Experimental Pulse Cannons

2 Launch Bays (See Below for Arsenal)

100 Standard Torpedoes

Desciption: The Lari is an experimental prototype that was developed by BryCorps Enterprises before the war to be a scout/spy ship. However, just after all testing was complete, and before they could enter mass production, the research facility where it was being developed was attacked. The lead scientist, Dr. Elias Knight, escaped with the ship, and utilizing it's cloaking capabilities, managed to escape. The ship is not very big, a cockpit, an engine room, a communal sleeping area with enough room for a crew of four, and a small dining area which contains the food replicator. Though not big, the ship is extremely fast and maneuverable, which when combined with the cloaking capabilities more than makes up for it's lack of significant firepower.


There's my ship. And here is it's crew, who I will also be playing, though they usually stay with the ship, so I won't go into as much detail as I did with Gabriel.

Name: Azhure Onnias
Race: Terran
Age: 19
Vocation/Job: Navigator
Allegiance: Mercanary Forces
Location: Piotre System (Mercanry Forces HQ)
Height: 5' 2"
Weight: 110 lbs @ 1 Atmosphere Terran & 1 G Terran
Eyes: Green
Hair: Red

Name: Sean Carrad
Race: Terran
Age: 31
Vocation/Job: Tactical Officer
Allegiance: Mercanary Forces
Location: Piotre System (Mercanry Forces HQ)
Height: 6' 3"
Weight: 230 lbs @ 1 Atmosphere Terran & 1 G Terran
Eyes: Brown
Hair: Brown

Name: Thomas Darren
Race: Terran
Age: 29
Vocation/Job: Engineer
Allegiance: Mercanary Forces
Location: Piotre System (Mercanry Forces HQ)
Height: 5' 6"
Weight: 150lbs @ 1 Atmosphere Terran & 1 G Terran
Eyes: Blue
Hair: Blond

I hope this is all acceptable, I have edited my original post to fix my character description. If something is not acceptable just tell me and I will fix.
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Postby Seska Dragonslayer » Mon Jun 30, 2003 10:17 am

Drop the adamantine metal in the hull and come up with a different alloy (adamantine is too rare to have a lot of ships using it) and you will be allright.
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And when the men on the chess board get up and tell you where to go.
And you've just had some kinda mushroom, and your mind is moving low.
Ask Seska. I think he knows...
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Postby GabrielThief » Mon Jun 30, 2003 10:47 am

Ok, I'll just use a Titanium alloy. I won't say what other metals are in it, but it's nothing fancy.
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Postby Sariel » Tue Jul 01, 2003 12:58 am

Name: Lonan Storm
Race:Terran
Age: 22
Vocation/Job: Fighter/Scout Pilot
Allegiance: Mercanry Forces
Location: Piotre System (Mercanry Forces HQ)
Height: 5' 9"
Weight: 161lbs @ 1 Atmosphere Terran & 1 G Terran
Eyes: Gray
Hair: Dark Brown


Skills: Combat Pilot, Some Explosives and Person to Person Assault

Equipment: Carries 2 Light Assault Pistols. Six shots to a Clip, 4 extra clips for each weapon. Small and light weight, about as long and wide as his hand. Loaded with shells powered by a Cold Fusion adapted explosive.

1 Short Range Reconnaissance Flight Craft (Adapted for battle)

Major Equipment Specifications:

Single Occupant Reconnaissance Flight Craft:

Name: Betsy
Manufacturer: Diamond Eye Inc.
Height: Highest point, about 9 ½ feet
Weight: 3.36 Tons
Model: Stalker III

Frame specifications: Titanium alloy Hull and cockpit.

Design: Pointed slender Tear drop shape, small front wings and larger front angled rear wings. Cockpit: A seat, enough square foot to lay down in behind the seat and the hatch.

Shielding Systems: Developed for a light mech and rigged into his ship. Low power Hard Rain Defense Screen. Anti Missile Lock tech.

Power Source: Cold Fusion Engine

FTL Method: None, Has to hitch a ride on another or be left behind.

Normal Space Engines/Combat Engines: Shock II, Adapted by Diamond Eye Inc from a Speed racer engine.

Computer Systems: InterWeb Mind Jack.

Sensor Array: 357-B Scouting Sensor Array.



Offensive Systems:

Hell Queen Missile System.(Back Wing exit) Mini Nova missiles, 30 count. (3 MJoule payload) Blind Eyes on board missile computer keying in on enemy Sensory Array signatures.


Ragging Bandit Mini Gun. (Bottom Mounted) Ten rounds a second, Titanium piercing rounds. Side Winder swivel mount allows for a 360 degree turn of the barrel.

Maximum Flight Speed: 900 Kilometers/Second
Last edited by Anonymous on Tue Jul 01, 2003 4:18 am, edited 2 times in total.
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Postby Seska Dragonslayer » Tue Jul 01, 2003 1:07 am

Sariel, I ask that you considerably lower your maximum velocity. I can get away with it...but not even to -that- extent (5,900 KMS is, roughly converted to standard MPH:

13,275,000 MPH

You could be to the moon in back several times in the span of an hour - hell, I believe you could be there and back in 15 minutes.

Try something a little less speedy on the holyshitometer, eh?

Try...oh, I dunno, with an engine specifically designed for maximum velocity in normal space of about, give or take, 900 Kilometers per second. That is -STILL- ungodly fast.

I will explain how my engine works later - its mostly theory ;p
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And you've just had some kinda mushroom, and your mind is moving low.
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Postby Sariel » Tue Jul 01, 2003 1:16 am

*chuckle*

I saw my Flight Crafty as being designed for great speeds. A fast mover that speeds by getting an idea for the enemy and is gone as fast as possible. But I guess I certainly over did it. With it like it was I could drop the hammer and someone would have to put me in a body bag with a turkey baster from the G-force.
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Postby Seska Dragonslayer » Wed Jul 02, 2003 2:25 am

Yar - after yer lower the speed of yer craft yer accepted. Gabriel - post away ;p
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And when the men on the chess board get up and tell you where to go.
And you've just had some kinda mushroom, and your mind is moving low.
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Postby Seska Dragonslayer » Sat Jul 05, 2003 10:09 pm

Apperently there isn't much interest in this thread- those who came to get in kinda didn't post. Next story Idea!
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And when the men on the chess board get up and tell you where to go.
And you've just had some kinda mushroom, and your mind is moving low.
Ask Seska. I think he knows...
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Postby Harthar » Sun Jul 06, 2003 12:52 am

NOOO, You will Continue! Cause I wanna join and Three is enough to keep an RP going.

Name: Harthar
Code Name: Guardian
Race: Cyborg. Half Terren, half Machine. (he is actually mostly machine.)
Age: 34
Vocation/Job: Free Lance Specialist
Allegiance: Himself
Location: Piotre System
Height: 6'6"
Weight: 150lbs @ 1 Atmosphere Terran & 1 G Terran (His Metalic Components are made from Titanium, with pulse shielding. (ie, the pulse shielding absorbs most of the damage and the rest is taken by the titanium)
Eyes: Fluero Blue
Hair: Has none, he is a baldy.


Skills: Combat Pilot, Explosives, Unarmed combat, Melee Combat, Small Arms Specialist, Able to Operate Mounted Artilery. Stealth, Tactical Programming allowing for 3D Battle Specs. He also knows how to repair himself. Because of his mostly cybornetic appendages and brain tap, he is able to upload information into his neronet in order to learn how to do other things.

Equipment: Carries two twentieth century desert eagles, equipt with cut down sniper scopes, extended magazines, and extended range capabilities. One pulse pistal, extended barrel. One spare pulse chartrage, 25 shots a charge. Two Combat daggers, balanced for both close quarters fighting and for throwing. One sniper rifle, projectile, also with automatic fire capabilities. Extremely Deadly at both close range and long range. One Grapling hook, inbuilt into his right cybernetic arm. One submachine gun, also projectile, with silencer and scope, single and burst fire capabilities. A metalic backpack that is actually a propulsion system, run from his own internal power cells.

Cyborg Capabilities: He is unique, not only is he extremely strong and resistant to damage, he is also quick because, unlike most cyborgs, he is lighter and his joints have been made to exact specifications of a normal Terran. He has very little need for oxygen, because most of his limbs and his head are now cybernetic, only his brain, his heart and his lungs are his original organs. The power that he needs to run his body runs off light and also electricity, pulse cells and a variety of other normal power sources. In order to run this cyborg out of energy, one would have to stick him in a completely dark room, with no power sources and not come in for up to ten days, depending on how much he is damaged and how much he moves around within the room.


That should be enough for now, I have to go anyways, will add more when I get back.
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Postby Seska Dragonslayer » Sun Jul 06, 2003 1:01 am

Yer gonna need to tone that WAY down before I can approve it. I'll get with ya on exactly what needs toning down tomorrow ;p
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And you've just had some kinda mushroom, and your mind is moving low.
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Postby Sariel » Tue Jul 08, 2003 10:34 am

I'm still about.

Does the enemy have fighters crafts, like the little fighter jets?
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Postby Harthar » Wed Jul 09, 2003 11:09 pm

You gonna tell me what I need to bring down Seska? Cause personally I think that he balances out, since he doesn't have a fighter or a mech or anything but his own weapons and his own skills. And I would think that a six foot tin man would not be thought of as much trouble from a person in a huge mech who can just crush him if need be.
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Postby Lilim_Savanant » Sat Jul 12, 2003 12:03 pm

hmmmm, sign me up for a bit of sci-fi action

Name: Lilim Savanant
Race: human-abhuman half breed
Age: 27
Vocation/Job: Pirate/mercenary
Allegiance: none
Location: non-fixed
Height: 6'3"
Weight: 134 lbs @ 1 Atmosphere Terran & 1 G Terran
Eyes: crimson
Hair: blue

Other info: What little information is known of her origins has been pieced together from an assortment of sources including salvaged or recovered data as well as genetic sampling. Her DNA is heavily altered from that of a standard human even given spacial variation. Some components were traced back to early attempts at genetic modification performed by the Urisues Corporation before the fall. The Uriseus Corporation was believed to have survived the initial fall of the core systems of the milky way on Corvax prime, where it became surrounded by Shaetai forces and cut off as the resistance line was slowly pushed further into the galactic spiral.

Though no direct evidence can tell us what happened here, records of intercepted Shaetai transmissions throughout this period refer to an ongoing struggle in this region. Records certainly show that a high proportion of Shaetai forces were assigned to this region and were frequently bolstered, which is surprising for an area so deep in enemy territory. Deciphered Shaetai transmissions refer to "super human resistance".

Though purely theory, it is believed that the Uriseus Corporation perfected its genetic program to create super human soldiers, which it used to hold the Shaetai at bay till 2643 AGF. At this point the Shaetai dispersed from the region, leaving us to conclude that the resistance was crushed. However the exact fate of the Corvax system was never fully established.

A number of individuals have been found scattered through the human regions possesed of similar, if not identical, super human abilities. It is suspected that these are the descendants of soldiers who managed to escape the Corvax system before its loss. Indeed all display the similar characteristics of being abnormally strong, skilled and fast in addition to unusual physical appearences. Most carry weaponry and equipment of clear human design, but unknown origin. These individuals are typically loners who rarely stay in one area for long before moving onto another warzone where they assist the human forces to be found. Their motives are unclear, but it appears that they are fully commited to fighting the Shaetai in a guerilla war, assisting human forces where they encounter them.

Lilim Savanant has been positively indentified in seventeen seperate major engagements. Last sighted as part of a boarding team onboard the capital class cruiser Righteous Deliverence. The boarding team attacked the Shaetai vessel codenamed Darkblood and was responsible for the overload of its SSD which destroyed the vessel. Lilim's current status is unknown.

Skills: firearms expert, zero-G combat training, abnormal strength, dexterity and reflexes, close quarter specialist

Equipment: Flak vest.

Corvax pattern monomolecular edge combat knife

7 MkIX EMP grenades

7 MkIII Fragmentation microgrenades

XV15 battle armour - a suit of armour slightly larger than a human designed to fully enclose the wearer. The outside is formed of Ceramite armour platings while the inside contains power assisted servo-motors designed to counter the weight of the suit allowing free and fluid movement. An MIU (mind impulse unit) allows the servo motors to react like muscles, making the armour almost like a second skin.

Suit incorporating:
- MkXVI subatomic power core housed in an adamantium casing.
- Godywn pattern anti-grav jump system. This allows the wearer to maintain low level flight for a short time and makes the suit exceptionally agile and capable of quickly 'jumping'. Directional thrusters incorporated into the suit allow the user to quickly move in any direction.
- MkXXIX remote scanner and sensor array incorporated into the helmet.
- Short range Vox-caster unit
- Burst cannon incorporated into the right arm of the XV15 armour (The burst cannon is a multi-barrelled weapon designed to sustain high rates of fire. It makes use of an induction field to propel particles, which break down to form a plasma pulse as it leaves the barrel. At long range the weapon suffers from reduced strength and accuracy and is primarily used in close quarter firefights. It can be cycled between three charge cells within the weapon, each of which holds 500 shots worth of ammunition. In order to reload the wearer must exit the suit and strip the weapon to be able to recharge the cells).


tell me if there's fault with the profile. if you give a thumbs up i'm ready to post as soon as i know what exactly it is i'm shooting at (after all, what do the enemy look like?)
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Postby Seska Dragonslayer » Sat Jul 12, 2003 9:42 pm

Your good to go Lilim.

Allright...as for our erstwhile opponents..

The Shaetai are divided into two 'genetic' groups. The species is cloven not in half, but rather, at an odd 49 to 1 ratio. Intercepted messages relate that the majority of the species is refered to as 'the Slaves' - and while still superior in many respects to humans, they are no where near as unkind as their counterparts. 'Slaves' are one to three feet taller than the average human, and have pale, nearly translucent skin. Their features very closely resemble that of humanity, and there are some speculations as to the reasoning for this. 'Slaves' have half formed wings that spring from the 'shoulder blades - the bodies are composed of a highly dense substance similar to bone yet pliable like flesh. The wings do not function. Slaves require an 'enviroment' in which to work, EG, that which can be afforded by combat suits, mechs, some planets, and ships. These are, aptly, the storm troopers.

Then there are the 'Overlords'. Barely 2% of all of the Shaetai known to exist fall under this category. Speculation says genetic engineering, but it seems to also be a naturla phenomanon. The 'Overlords' are the real threat of the war. There have been accounts, though many dismissed, of such creatures, which resemble the 'Slaves save that their skin is white or chalky in colour and the dark wings upon their backs are fully grown and bear 'feathers' of one sort or another.....there are rumours that these beasts can singly fight mechs without either possessing mechs of their own nor any sort fo armor with which to protect themselves. Again, these have been widely dismissed since no human comes even close to this. The 'Overlords' require no oxygen nor atmosphere of any kind to sustain themselves, rather consuming random objects and through some intense chemical process that they alone understand, producing the products which we can liken to air for humans. Overlords stand four to ten feet taller than the tallest of humans, but do not often engage in combat, though there a a couple who have repeatedly been seen entering an area and wiping the area clean of life.

Overlords also seem to have an odd penchant for 'magic', like some of the resistance fighters have gained. ALl in all, one of these overlords is worth ten thousand of their Slaves.

The current situation is that the battlegroup 'P59', designated by such terran command as still exists, has entered the Piotre system on mission to destroy the Merc base. The unit consists of three thousand fully armed and fueled battle mechs of the Shaetai design, and two overlords to oversee the process. One of them is one of those reputed for his destruction of the enemy.

Currently, the 'Mercs' are barely holding the enemy at bay.
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And when the men on the chess board get up and tell you where to go.
And you've just had some kinda mushroom, and your mind is moving low.
Ask Seska. I think he knows...
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Postby Harthar » Mon Jul 14, 2003 8:25 am

Righto, I guess I haven't been accepted and won't be... Toodles.
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Postby Kaantaa » Mon Jul 14, 2003 10:51 am

If it's not too late...

Name: Kvisa Bani
Race: Myrkr
Age: 606
Vocation/Job: Sniper/Assassin/Saboteur
Alleigance: higest bidder
Location: secret base located on asterid near Beta Centauri
Height: 7'
Weight: 150 lb. standard Terran...
Eyes: swirling grey (sees in the IR spectrum)
Hair: clear
Skin: smoke grey, translucent.
Organs: likewise.

Race info: extremely sensitive senses. They can hear minute things, but loud noises give him immense headaches. They also havev hyper-sensitive touch, taking damage if not in between 10 and 30 degrees centigrade. His race was made up of transitory ship clans that acted as merchants and mercenaries until the advent of the Shetai. They are now almost obliterated and hghly valued at their work. They do not come cheap. They are extremely dextrous and quiet. They have no form of verbal communication and communicate via either text or IR pulses generated in their hands much like Morse code. They were very secretive and loathed contact with others outside of necessary transactions, although they remained amazingly non specesist.

Other: Kvisa shares all of his race's weaknesses and advantages and is well known in the Milky Way underworld by several names, including Ashen Dagger and Silence. None know his birthname of Kvisa Bani.

Weapons: high powered sniper rifle with advanced IR sensor/scope. Holds ten gamma wave charges, carries ten replacement cartriges (total of 110 shots all told), dull black (color) poisoned adamantite dagger, usable, not ornamental (family heirloom). 3 bricks of c-4 and charge components.

Equipment: Chameleon suit, inlaid with minor energy and bullet deterrence mesh, vulnerable to slow-moving weapons. form-fitting work gloves. Increases his tolerance by 20 degrees centigrade when handling an object. Hands only.

Craft: Dull black titanium 1 man personal ship. 300KPS planetbound (standerd grav), 750 KPS spacebound, FTL capable. 1 year of subsistence rations. Carries 100 extra ammo cartridges and 20 c-4 blocks when fully stocked. Sacrificed shields for advanced stealth/evasion systems. Armaments: 2 chaser torpedo tubes (10 torps per tube) and 1 spine-mounted rotating graser (gamma beam weapon).

That's about it. I'm willing to tone down if necessary.
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Postby Seska Dragonslayer » Mon Jul 14, 2003 9:33 pm

Yes. 750 KPS is too much for spacial travel, and 300 KPS in an atmosphere would turn your craft into slightly less than a very fast moving stream of molten metal, bone, and flesh. 750 KPS is 2.7 million Kilometers per hour. Back and forth and back and forth between here and the moon several times in an hour. 300 KPS is rougly equivilent to 675,000 miles an hour. You could circle earth 24 times in a single hour. NOTHING moves that fast in atmosphere ;p

My suggestion is to tone your speed down lots. Other than that, you are good to go.

Harther, go ahead and post - I will make points where necessary when I see that you are simply too powerful, but we'll see if that happens.
GM Ordo Draco | Co-GM Demonic Reality | GM Revenant & Calael
And when the men on the chess board get up and tell you where to go.
And you've just had some kinda mushroom, and your mind is moving low.
Ask Seska. I think he knows...
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Postby Kaantaa » Mon Jul 14, 2003 11:33 pm

*hacks off turbocharger*

Atmosphere: 75

Space: ?350?

Is that ok?
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Postby Seska Dragonslayer » Thu Jul 17, 2003 12:49 pm

Sorry guys - just posting to let you know that, yes, I am still RPing in this thread - I have recently hit major writers block and am having quite a time just posting anything at all.

I'll try to get something out soon.
GM Ordo Draco | Co-GM Demonic Reality | GM Revenant & Calael
And when the men on the chess board get up and tell you where to go.
And you've just had some kinda mushroom, and your mind is moving low.
Ask Seska. I think he knows...
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