Evernight Guild Archive

Guild Name:

THE GATEKEEPERS (G)

Created: 2008-07-20 14:59:37
Game: unity
Faith: Barnabas

Charter

Temper's Ball

Rules


1. Do not make an ass of yourself

2. Do not post bug reports on the boards, over ICQ, or in IRC, unless specifically asked to by staff.

3. Do not spam or post redundant messages.

4. Do not post kingdom numbers or kingdom names on the boards.

5. Pornography, piracy, or other illegal material is not allowed.

6. Do not post links or advertisements to hate or anti-Evernight sites. This includes racial, ethical, or sexually related sites.

7. Do not post accusations of cheating on the boards.

8. No whining about Unguilded kingdoms.

 

As far as we are concerned, we were never here.

The Story

At the outset of the war, Barnabas ordered the creation of a top-secret military society that polices, monitors, and destroys threats to his crown and territories. These agents have no identity or any public record of existence, and they answer to no government official besides Barnabas. The funding for their secret society comes from Barnabas’ personal coffers so it is nearly untraceable.

They have no lands, no titles, and no positions within Barnabas’ court. Upon being accepted to the clandestine society, they go through regular disguises and changes to their appearances to hide their true nature. Some agents stand out, because that is their purpose, others are almost always inconspicuous.

No one knows if they are even real. One day they are here, the next they are gone, never leaving a trace they even existed. Many nobles want to be a part of this secret society, but few know who to contact or what is required of them. They are a rumor, recognizable only as deja-vu and dismissed just as quickly. As far as Lord Barnabas is concerned, they don't exist; they never have.

Anonymity is their name, secrecy their currency. They're no longer part of the kingdom. They are above it, over it, and beyond it. Operating within cells all over the world, they are impossible to pin point in the very kingdoms they are sworn to defeat. When the time is right, they strike, sowing destruction and instability in an all too stable political world. Their methods are cruel, their weapons are intrigue and betrayal, but they represent the last line of defense in an uncertain world.

They are the Gatekeepers.

 

Pain heals. Chicks dig scars. Glory... lasts forever.
- Shane Falco

Membership

 
 
CLASSIFIED
 
 
 

Guild Rankings

1

GM

The Master

2

AGM

The Journeymen

Important Information


The Gatekeepers are a new guild to Unity. We do not recognize old and outdated concepts that have not been proven in Unity. Reputations from games such as Guilds, Covenant, Valid, and Chaos are not considered to be relevant in this environment.

In addition, the Gatekeepers are not a guild bound by any code of honor or ethical rule set. We are answerable to our faith and our own personal choices.

The Gatekeepers are an invite-only guild, meaning that you can only attain membership through an invitation from the Master or one of his appointed membership recruiters, called Mailmen. If you are recruited to be a part of the Gatekeepers, you will undoubtedly be able to a part of the guild.


FAQ

Q. If the Master disappears, what happens to the guild?

A. The Journeymen will come together to lead the guild until the end of the age, electing one amongst themselves to lead the guild during the crisis. At the end of the age, if no one is appointed by the Master to take control of the guild in his absence, the guild will disband.

Q. Do the Gatekeepers accept bribes, contract killings, or other forms of requests?

A. Yes. Please contact the Master with questions regarding this at either his ICQ, email address, scribe, or via Private Message over Temper's Ball.

Q. Once I am a member of the Gatekeepers, am I always a member?

A. No. We are a small guild. We enlarge our rankings every so often to provide for the influx of new players. You can be considered for invitation again later if you the Master so chooses. Those who ended the age with the Gatekeepers have first "dibbs" on the available kingdom seats, followed up by new invitiations, and then former members. Please contact the Master with more questions.

A ruthless, clandestine organization determined to rule the world.

Ranks

GM: Master
AGM: Journeyman
Squad Leader:
Full Member:
Member:
Newbie:

History

This is a new guild.

Rules