Created: 2008-03-12 22:34:23
Game: unity
Faith: Barnabas
Xenephon was known as one of Angelique's most trusted sorcerors in all the land. He lead the armies of the true Goddess to many victories over the heathen hordes. Many great lands were taken, and the heathens were forced into a life of pain and suffering.
Ages passed before the heathen hordes were able to reassemble their shambled armies. While reconstructing was occuring; however, a few leaders following Barnabas and Leto came together and planned the assasination of Xenephon.
After ages of peace Xenephon had relaxed his guard and was sure that the heathens had been beaten once and for all. He sent his most trusted guards home to their families and told them he would call on them when the time came to march once again.
One stormy night, the heathen assassins snuck into the kingdom of Rasilk to finish the task set out for them by their leaders. With Xenephon guard being down, the kingdom was poorly forted, and no one spotted the killers as they made their way toward the great sorceror.
The heathens doused the sorcerors room in flames in a matter of minutes. After hearing Xenephon scream out in the agony of death, they quickly sneaked out of town for fear of reprisal. Upon hearing of Xenephons death, his most trusted members came to the kingdom of Rasilk. It was in this darkest of hours that they vowed to take vengence for their fallen leader and send out of the armies of Angelique.
GM: GM
AGM: AGM
Squad Leader: Squad Leader
Full Member: Soldier
Member: Trusted Member
Newbie: New Member
New Guild
1. Obey the rules of Temper's Ball:
Do not make an ass of yourself.
Do not post bug reports on the boards, over ICQ, or in IRC unless asked specifically by staff.
Do not spam or post redundant messages.
Do not post kingdom numbers or kingdom names on the boards.
Pornography, Piracy or other illegal material is not allowed.
Do not post links or advertisements to hate or Anti-Evernight sites. This includes racial, ethically offensive, or sexually related sites.
2. Ranks
GM - Leader of the guild. Makes all final decisions of what the guild does.
AGM - Members who have special privelages, such as running war strikes or training new members. May also do dimplomacy actions for the guild.
Elite Warrior - Very trusted members of the guild who have spent many ages showing they are capable of any task asked of them by the guild.
Warrior - Trusted member of the guild who has spent ages in the guild doing what is asked of them.
Grunt - A member who has spent an age in the guild and has shown themselves to be trustworthy of priveledges.
Recruit - A new member who has not proven themselves to be trustworthy to the guild as of yet. All new members that are not known will spend on age as a recruit. No priveledges will be awarded to recruits.
3.Promotions
Promotion will be determined by the GM and AGMs of the guild. A player who devotes time to building up his/her kingdom, while showing up for the majority of strikes will be promoted quickly. Those who don't show much potential will be promoted very slowly if at all.
4. Application
FOXFIRE is open to anyone who wishes to join. Upon acceptance an icq, email, or ingame scribe will be required to stay within the guild.
Requirements for the scribe include:
Leader Name
How long you have been playing the game
Contact Information
Failure to follow any of the rules above will be automatic removal of member from the guild. The GM and AGM's may also remove members who are not benefitial to the game at their discretion.
If the GM is to dissapear, one of the AGMs may take over in running the guild if they wish to do so. If they do not wish to run the guild, they can disband it at their discretion.