Evernight Guild Archive

Guild Name:


Created: 2005-01-18 20:54:09
Game: covenant
Faith: Barnabas


Wulfric grinned and watched as the gates slowly fell apart. All day they had besieged the city, and now it had fallen. Rapidly, his troops stormed through the now broken gates, a small contingent of soldiers standing beside him as he shifted to his wolf-human form.

"Come boys; let's do our job here properly."

With a loud cheer, the soldiers and he charged through the gate, slaying any who stood in their way. They continued their charging slaughter until their footsteps brought them before the temple. They stopped and watched the retreating peasants and soldiers filing into the temple, a lone priest standing between them and the temple, his arms spread wide.

"Your orders sir?"
"See if you cannot dissuade the poor soul from his position peacefully."
"At once sire!"

Wulfric watched as the soldier approached the priest slowly, his eyes glazing over...

He could remember the days when the dragons were free, and men did their bidding or hunted them in pursuit of certain death. The days when Elves, Gnomes, Faeries, and Goblins roamed freely in large numbers, masters of their own domain. The days when gods and death were truly, the masters of all, and nobody dared to up rise upon them.

Those were the days that his species needn't ever look human, for humans were of little value and strength. Those days they walked about as they were born, shifting their shapes only as battle dictated.

All that had changed with time. Humans soon showed their prowess and cunning, and enslaved the dragons to their wills; Wulfricís species was all but eradicated from the face of the realm. The other races that were not human found themselves either fighting for their existence, or compromising with the human species. The gods and death willed it, it seemed.

These were the memories of his species, of his elders, and as he aged the more he gained. These were the memories that conflicted with his own as he lived his overly long life, as he saw it.

He had watched the fall of his own god, the rise of others, then their downfall in turn. Then came these despised mortals, claiming to be the original gods reborn and made mortal, claimed to be the gods of young days all over again. He knew it in his heart that they were wrong, and stood opposed to them. The turmoil they would bring to the lands soon followed and he resolved to oppose them more.

He had later found a man of same mind and joined forces with him. The man, named Laustrad, was opposed the mortals that claimed godhood for themselves. Laustrad was the leader of the guild that called them-self Foul. Wulfric would soon find himself the man's personal bodyguard and confidant. That is, until the man would be slain for his being a heretic; that was what the common folk called him anyhow, and those members of the churches.

After the death of his friend, Wulfric found himself carrying out the man's last wishes, to carry out the mission that caused Foulís formation. To bring about the death of those that wronged Laustrad as a child and made him into an orphan.

Not long after taking command of the guild, the mortals brought upon the lands further turmoil, causing the destruction of the lands that all called home. Gone were many of the friends he had made, gone were the burial sites of lost loves, and gone was his chance to find the land of his birth and to uncover lost secrets of his race.

Soon many found themselves upon a new land, and still the wretched mortals that he despised lived and prospered. It seemed that many of those friends he had made in the guild had survived as well; so he raised Foul's banners again in memory of Laustrad and his wishes; intending to use what he could of the new lands to make homes for all those he swore to protect.

So they continued, swearing false allegiance to the prophetess Angelique, eliminating those that they could that got in the way of their mission. However, what was the mission he could no longer tell; those that had orphaned Laustrad were now long dead, and many of their descendants had perished with their old home.

So they begrudgingly continued, looking for a cause to define their purpose, looking to find peace within themselves. That is, until recently.

It still brought a frown to his face as he recalled that night within the forest, the high order of the priests of Angelique attempting to take his life, all so his label as a heretic could be removed from the face of the realm, and the guild Foul act completely within their bidding.

He was forced to kill those with him in that forest clearing, and then return to his own lands and quell the uprising happening there. His lands weren't the only in uprising he was told, and soon it was proven that all of Foul was in inner-turmoil. He was forced to chose another of the prophets to give false allegiance to, unable to tolerate the stench that emanated from the Angelican spiritual leaders. In a rash decision, both to dishonor those that tried to take his life, and as a hope that his old god would return, he chose to allow his peasants the fellowship of the bastard prophet Barnabas.

Many of the members followed him in his decision, and several didn't. He was surprised as several new faces pledged their allegiances to him. One, an elfin woman, even mentioned that his beloved god was still alive, if he had the faith. He could never tell if he would have the faith, but he would give her words merit and hope she was correct. It was even proven he was not the last of his race, as his student found him, and she was very much alive. So perhaps there was reason to have faith after all...

"What shall we do with this priest m'lord. He stands by his vows to serve the bitch prophetess, and will not bulge from the temple doors."

Wulfric grinned, blood dripping from his large canines, the glaze slowly fading from his blood red eyes.

"Kill him, and destroy this damned temple. Now my boys, Charge!"


GM: Father of Lunacy
AGM: Master(s) of Lunacy
Squad Leader: Lunatic
Full Member: Frenzied Warrior
Member: Insane Soldier
Newbie: Unstable Acolyte


The past has come and haunts us no more, onward we march to progress.


The rules of this guild are simple. Follow them, we'll get along fine and have fun; break them, and you will be punished accordingly.

Intra-guild Rules:

1. First and foremost you must follow ALL rules of Temperís Ball. These are as follows,
a. Do not make an ass of yourself.
b. Do not post bug reports on the boards, over ICQ, or in IRC, unless specifically asked to by staff.
c. Do not spam or post redundant messages.
d. Do not post kingdom numbers or kingdom names on the boards.
e. Pornography, piracy, or other illegal material is not allowed.
f. Do not post links or advertisements to hate or anti-Evernight sites. This includes racial, ethical, or sexually related sites.

2. (A: )Posting in Covenant rp threads is highly recommended, but not mandatory. Making more than two posts per week will increase your odds for promotion. Making no posts at all leaves you open to in-game and in-guild repercussions. (B: ) When posting on the boards, all members are to be respectful of others. Any personal attacks upon others, both players and guilds, or upon the staff will not be tolerated.
If you are caught posting anything that a guild leader sees as violation of this rule, you will be immediately demoted to rank 6 for the duration of three weeks. Get caught again within any reasonable time period and you will be immediately booted from the guild permanently.
There will be no first or second warning on this, count this as your third. (Note: Disrespectful posts and reasonable time period are both subjective to the moods and whims of the guild leaders. It is suggested for this reason you moderate yourself, and if you feel something you wish to post may be a violation of this rule, ask a member of leadership if you can post it.)

3. Follow the guild hierarchy. If you are having problems with another person, in or out of the guild, report it to one of the guild leaders. It will then be addressed and taken care of.

4. All members must have some form of chat program. Aim, Aim express, Yahoo messenger, MSN, ICQ, and ICQ lite are all acceptable.

5. Do not start fights with other guilds. If you have a problem with another guild refer to rule number 3.

6. Leaking of any private guild information will lead to immediate expulsion. Any ally guilds will also be notified of any member removed from the guild for this reason.

7. Do not repeatedly ask the guild leaders for a promotion. Rank promotions will be given on a merit basis. Any attempt to gain a promotion through bribery will be ignored, and you will be immediately booted from the guild.

8. Booting policy: If it is decided you are to be removed from Foul, it will not be done in the normal fashion. Any member removed from Foul will result in their kingdoms being destroyed and fed to their bretheren in arms. All potential members are to consider themselves forewarned.

9. The game which we play is Covenant, not guilds, not valid, etc. etc.. Do not bring any grudges from the other games into Foul. Doing so will result in your kingdom being destroyed several times over. Leadership will not be hesitant to give the orders to do so.

Inter-guild rules:

1. Foul is a no-nap guild. This is self-explanatory and non-negotiable.

2. Foul will not be hesitant to attack their own faith, should they feel a need and find a reason for doing so.

3. (A: ) Absolutely no heathen aide will be accepted by the guild for military operations. Military operations herein include both militaristic offensive attacks and stealth offensive attacks. This rule is null and void should a cross faith attack occur.

(B: ) No offensive military assistance will not be asked of allies, unless they are involved in the same battle.

4. Advanced war declarations are often offered, as a courtesy and an increase in challenge, by the members of Foul. They will be given almost every war, unless it is deemed a detriment to the operation neccessary (ie. equalization of the faith strengths, or should the declaration put an ally guild in the war at extreme risk).


The leaders of Foul will not shy away from public chastisement for the breaking of any rules, nor will they hesitate to report you to admin for breaking any rule of the game (ie: multi-accounting, etc., etc.).

Repetitive failure to follow guild rules will result in a member being permanently removed from the guild. Also, breaking any rule in what is deemed a severe disregard for said rule will result in your information being fed to heathen guilds, as well as being destroyed by your bretheren; you will also find yourself never able to return to Foul.

Guild Hierarchy:

1. Father of Lunacy- The guild master. He is in control of all guild activities and is the final say in any decision made by the guild.The Father of Lunacy has full guild rights and privileges.

2. Master(s) of Lunacy- Assistant Guild Master. They are second only to the Father, and outside of any intervention of him, their word is law. The Master of Lunacy has full guild rights and privileges.

3. Lunatic- Highly trusted guild member. The Lunatic is often left in charge of training and leading the Warriors, Soldiers, and Acolytes.

4. Frenzied Warrior- A proven and trustworthy Insane Soldier. The warrior has more privileges than the Insane Soldier or the Unstable Acolyte.

5. Insane Soldier- The basic class of guild member. The soldier has a few basic guild privileges.

6. Unstable Acolyte- An Insane Soldier in training. The acolyte has no guild privileges whatsoever.

Loss of the GM:
Should the gm have the leave the guild for whatever reason, they shall have the option to appoint a new gm. If the leaving gm does not appoint a new one, or disappears before they could do so, the guild will vote and appoint one of the agms as the new guild leader.

Failure of the GM:
Should the gm fail in any of his or her duties a meeting will be held among the agms. In that meeting the fate of the current gm will be decided, and several possible candidates for new gm (from among the guild leaders) will be decided and voted upon. This procedure will be null and void should an heir apparant be appointed by the gm before their failure to the guild.

Rules for guild acceptance:

Anybody wishing to join the guild are asked to submit the following information to one of the guild leaders after submitting their application to join. No application will be considered valid until the leaders have the following information. This information will be accepted through any direct contact by the leaders (ie. email, ICQ, Aim, etc., etc.)
1. Kingdom name and number.
2. Email Address.
3. At least one (1) messenger contact.
4. A brief description of why you want to join the guild, and what you can add to the guild's lunacy.

Leader Contact Information:

ICQ: 39460627
Yahoo messenger: captainrizzo
email: warlock_roguewolf@hotmail.com
MSN messenger: warlock_roguewolf