Evernight Guild Archive

Guild Name:

CITADEL OF THE LITHANIAN EMPIR (COLE)

Created: 2004-11-23 02:20:13
Game: unity
Faith: Angelique

Charter

COLE
THE VANGUARD OF FORET

COLEcharter

From the dawning of time, the people of the Lithanian Empire had lived a life of peace, love and justice and almost idyllic prosperity under the guidance of the Council. Never did they face strife or hunger or plague in those golden years. Faithful to Council, the Free Lithanians had continued life as it had always been since the beginning. Rising early, working long days and worshiping the gods of Nature and Justice, the Free, as they had become to be called, lived a life of rustic simplicity. Their lands knew no great armies or war chiefs. Instead farmers, artisans and scholars were revered. In those days, before the Day of Creation ,when all Gods were revealed to us, the maker of a pot could be accounted among the great of the land. This was the time of peace. The prophets created in time of Formation , had not yet begun to strive against each other. Harmony ruled the lives of every living creature.

With the coming of the Goblin races that began to change. Kobold, Ogre, Troll, Giant and Changeling all seemed to have one purpose; to slay and destroy the Free. No one knows how the Goblin race came to infest the mountains on our borders but it is now thought that the foul one, called Darden drew them to us for his base amusement. Their coming brought an end to the time of peace. Rumours told that a Darden villager was murdered by a Foret warrior over a woman. This was called "The Simple Sin" . More Sins would follow. Fires burned along our borders. Villages and Townships were ransacked by the Goblins. Were it not for the best prophet and heir to Foret , our lands would have fallen in ruin. Appearing in dreams before a select group of young warriors, he called upon them to take up arms in defense of the land. In small bands they collected together, trained and learned armsmanship, all under the tutelage of Foret . Choosing to dress only in shades of blue, black and green and marching under a blue banner they began to push the goblins back into the mountains. Lifetakers and Killers they were called at first and people eyed them strangely. But, as they gave up their lives in service to the land, they began to call themselves Lithanian Shadows. And wherever the goblin hordes threatened, Lithanian Shadows marched and bled.

Gradually, they pushed the goblins back into the mountains and then over them. A chain of strongholds was established to bottle the Goblin hordes up in the mountains. And peace reigned again, again the years passed long and slow and gradually contact with the Goblin race become more a matter for traders than for warriors.

A few strongholds, those dedicated mostly to the prophet Foret , remained as a refuge for those who could not abide the slow and peaceful pace of life. These citadels, placed on the mountain borders of the Free Lithanians, guarded the Free from the occasional ravages of the Goblin tribes and served as the only true army of the Free.

When the Last Sin occurred all ended that. For with the fall of the unity of the Gods, came the fall of the Free Lithanians and the beginning of our tale.

With the disorder in the lands of Tonan were many of the priests in the Citadel struck down by terrifying fits of madness. These fits eventually ended the life of the priests within a few months. The few surviving priests, overwhelmed by the struggle to care for their stricken brethren, were unable to provide guidance to our people.
Indeed many, exhausted beyond belief by their efforts, sunk into depression and left their temples to wander the world searching for some meaning to the tragedy. There was a lack of order and justice and chaos everywhere. Simple love was turning into hatred!

Into this spiritual void came the False. Offering lies for substance, the priests of Darden and Isonia came crying of murder and the guilt of Foret in the fall of The Council . At first, like spiders building a web, they only called for a place to offer worship to their gods. And, woe to us all, it was given. Then they began to call forth to the people to repudiate the ways that had made the Free Lithanians the haven of peace it had been. Prophet argued with prophet all in a search for lost faith. Once established with a strong base of followers, they began to call for a purge of those who would follow the few remaining priests of Foret . Our leaders, unused to the perversions that dark faith can bring and horrified by the destruction of so many of our own spiritual leaders, acquiesced. And so began the thrice horning, the dark hunt.

The universities were closed, and the followers of Foret fled into the wilds and to the citadels of the prophet of integrity and justice. Those who survived that is - for many were caught and tortured to confess their property and their friends. Meanwhile, in the villages and towns, chaos was king. Not satisfied with forcing the followers of Foret out of their homes and endeavors, the False began wide scale persecution of any who did not follow their own beliefs. So now, priest of Isonia warred with priest of Darden and woe to any who refused them.
This was the time of the burnings, when mere speech in earshot of a priest would cause entire families to be flung into the bonfires of the purge. Many sought refuge in dark thieves cribs and became thieves themselves.

And the armies came. Gold clad and red, they stormed the villages and towns, looted the rich farms and devoured the fruits of centuries of careful breeding. Vineyards a thousand years old, were trampled to make room for the camps and blood drenched the fields in a vast outpouring of false faith. The people were forced to serve the warlords of Isonia and Darden in their wars, while the priests stripped our land of its wealth.

The years of oppression blended one into the other and still the wars continued. The Free Lithanians became a land of ruin where assassins openly walked the streets of the towns. Gold clad Darden mages cast spells twisting the land and the people in vile fashion, while bands of unwashed Isonia priests stalked the land beating, burning and stoning any who defied their rabid dictates. Famine stalked our villages and the once rich farmlands became deserts. Plague become our companion. Our leaders died by the hand of assassin or death spell or simple exhaustion.

But the people survived. And, slowly, resistance began. With no leadership left, common men and women became heros. Our people fought in small ways and in many small battles. A poisoned well became a victory, a dead priest a triumph. The people burned the houses that they took from us and, when they threw more people out to make room for their priests and their soldiers, those houses burned as well. We poisoned the grain that the False fed to their horses. Even the scum of our land joined in and made the night a battleground. But the land continued it’s slow death.

Finally, a prophet arose amongst us. His true name is unknown but to all of us, he is just called the Whitecloak. Given a vision from the prophet Foret himself, the Whitecloak devoted his life to the spread of the words of Foret as passed down directly to him. Traveling from woods to village to citadel, he convinced the people that Foret was the true prophet who would bring back an age of stability, peace and justice. He further codified the laws given us by Foret into what we live by now.

Meanwhile, collecting every able man and woman who could fight, the armies of the Free met the armies of Isonia in a great struggle. For a week the struggle continued with neither side being able to gain the upper hand. The mad fanatics of Isonia threw themselves repeatedly upon the ranks of the free. Attack followed attack and blood pooled in rusty brown lakes across the fields. But the Free could not be broken by any mortal arms.

To this scene of carnage came the gold clad cohorts of Darden . The battle crazed followers of Isonia turned their full wrath upon their old enemy while the Free paused for a moment to commend their dead to Foret .

Suddenly, led by the Grand Martial, the Free charged forth against both armies. Many a heathen was struck down that day. And, for a moment, victory was in our grasp. But the struggle was not to be determined by human hands. Into the maelstrom of war strode the lazy one, Darden , and his rabid neighbour, Isonia . But Foret had not forsaken the Free. Assuming the shape of a great flame he charged towards the other prophets. Both Isonia and Darden sped towards him as well. When they met it was as if the heavens had broken asunder. The ground was riven and fire flowed from it. Winds swept all aside before them. For leagues around, fire and earthquake and Lightning lashed the armies with their fury. Fully a third of the land of the Free Lithanians was blasted that day. Of our ranks, only 3 score survived and those only by the mercy of Foret - for in his wisdom and his might he hurled us far from the devastation.

Shakily we picked ourselves up and looked to see where we were. None of us had any rank or any other great merit other than our faith in Foret , but from that day we knew ourselves to be the chosen, the elect of Foret . And, as we surveyed the destruction of so much of our lands we swore never again. Our lands would never be violated, our people never so reduced. We would form an order devoted to the Charges of Foret and go forth into the world to protect all the people from the False, and rule in love and justice.
We would become the shadows that struck down the dishonorable and the darkness that cloaked the people in a protective shroud. To the heathen who would violate our faith we would become Death. To the honorable we would become a shield.

We would become The Lithanian Shadows .

The years passed .The land has healed and the people have reclaimed their simple lives. The Free Lithanians have again became a home to the simple and hardworking. Our fields again are the pride of all of the lands in Tonan . But the center of our lives has become the Lord of Integrity. Our Artisans have erected temples to him in every city, though true to our memory of Foret as the god of integrity and justice, they are also armories and citadels as well as centers of worship. One day in 10, the people gather in the Citadel to worship Foret in both prayer and training...prayers to worship, training to protect the worship. And through the centuries Lithanian Shadows have guarded the Citadel.
We are the wardens of the Citadel. We march while the threat of the False is merely a touch of smoke in the wind and before it can become a conflagration endangering the Free. Our duty is to Foret , to the Free Lithanians and to each other.
We are going to destroy The False, determined to become the last group of mortals standing on top of the Citadel.
Let the final battles begin!

Ranks

GM: Commander Supreme
AGM: General
Squad Leader: Officer In Arms
Full Member: Chief of Staff
Member: Warlord
Newbie: Soldier

History

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Rules

colerules


General Rules:

1. All members must RolePlay according to the rules.

1. You must maintain active play (at least once every two days is expected). Read the banner daily. In addition, all queries from guild officers or your quad leaders must be replied to within 48 hours. Failure to do so may result in loss of a rank or expulsion from the guild.

2. If you are leaving for more than 3 days you must notify the guild so we know not to count on you in the attacks.

3. Icq or IRC are integral tools to communicate in this Guild and are mandatory. If you cannot use these it is your responsibility to compensate for their lack by very regular Emails and Aviaries. Failure to use them will result in your expulsion from the guild.

4. You must always ask permission of your quad leader or an AGM before taking any offensive action not listed on the banner. This includes any scum operation other than scouting that you are caught on as well as sorcery and standard attacks. If you accidentally happen to conduct an attack w/o permission, you must immediately notify the guild officers. The only exceptions to this are in cases where you have been attacked 4 times or more or have had war declared on you or have caught someone burning structures in your kingdom. In these cases an immediate response is both justified and expected.

5. Follow all instructions from your Quad Leader, the Agms and the GM’s. Failure to do so will result in disciplinary action that may result in loss of rank or expulsion from the guild.

6. Participation in guild activities and wars is mandatory. If you absolutely cannot participate in a war, you must notify your quad leader as early as possible. Regular nonparticipation in wars or activities is cause for expulsion.

7. Ally with all members of your quad and no one else. It is important that you ally as quickly as possible with your quad mates.

8. Promotions will be given as needed or as a reward for service rendered to the guild. Do not ask the GM or AGM’s as to when it will occur. Promotions are attained by length of continuous service to which are attached by custom and prior collective agreement of various rights and privileges.

9. Report any attacks on you (whether scum, sorcery or actual attacks) to all of the officers listed on the guild banner. Please attempt to scout the person attacking you if possible. Send along the scout report along with the copy of the news items from your main screen. Make sure you copy the news items and send them if at all possible.

10. As a guild of veterans, we have experimented with all types of build, fortifying, and battle techniques. Together we have put formed what we feel to be the most effective technique(s) for the way COLE operates, and have implemented these techniques as a guild standard. Our members will follow these guidelines! Any member wishing to do otherwise must come before senior members and demonstrate conclusive proof of better technique.


Posting in Temper's Ball:

a) When posting in TB, remember your actions reflect not only you, but the guild as well.
b) Do not post for the guild unless you are an AGM and have consulted with the GM.
c). Operations and guild activities are never to be posted in TB except by a GM.
d) Do not impose on other guild threads unless welcomed.
e) Never insult or show disrespect towards another guild, regardless if we have been disrespected...we are above flaming and insults. This guild will not engage in this type of behavior!
f) all members will follow the rules of TB:
- Do not make an ass of yourself.
- Do not post bug reports on the boards, over ICQ, or in IRC unless asked specifically by staff.
- Do not post accusations of cheating on the boards. E-mail or PM one of the administrators with details.
- Do not spam or post redundant messages.
- Do not post kingdom numbers or kingdom names on the boards.
- Pornography, Piracy or other illegal material is not allowed.
- Do not post links or advertisements to hate or Anti-Evernight sites. This includes racial, ethical, or sexually related sites.


Order of Ranks:

NOTE: This is a responsibility system. Meaning that each rank holds certain responsibilities given to them by their superior(s) in rank, and are expected to complete the duties. It is a chain of command in which orders will be passed down starting with the GM, down thru the ranks, to the CoGM, onto the AGMs, and so on, until it reaches the appropriate member. Each rank has pull over the ranks below them, and every rank must answer to and follow the orders of those with higher rank (their superiors) .

Ranks Tier:
GM / Commander Supreme: BAT (temporarily Killerqueen while BATLORD is away): COLE founder/creator, Full Authority, Full Powers, has the sole task of accepting and booting all members and applicants and has the final word in all guild matters.

Co-GM / Four Star General: Killerqueen, Another one of the creators/founders chosen by Batlord. Both GM'S have full authority, sharing in all decisions and guild issues.

AGM / Officer in Arms: Our "Elite select" senior Veterans, will carry out all of the GM's orders, be guild advisors, trainers, and disciplinarians. Also will be assigned a certain guild department, such as war, sorcery, scum and more, in which they will lead.

Veteran Member / Chief: Veteran member, proven loyal, faithful to COLE through length of service, experience in battle, duties performed, and seniority. Chiefs will relay orders and duties to Warlords and make sure they are completed in a timely manner.

Quadleader / WarLord: A trusted man/woman, senior member that has proven loyal, faithful and devoted to COLE. Leads groups (quads) of Soldiers in wartime, issuing attack orders, passed down the chain of command.

Full Member / Soldier: Full Member. Will battle to the last acre, with honor and total loyalty, reporting to Warlords.

Fresh Member / New Recruit: Newcomers to COLE. Entry rank without privileges. Will do whatever is told of him/her without question, reporting to Warlords.



If the current GM disappears for a week or longer:
In the case of a GM being gone for a week or being unable to otherwise perform his/her duties, the current CoGM of COLE will take over as GM and choose a new CoGM to take his/her old position.


Applying for Membership in COLE:

New Applicants:
All new applicants to COLE, must first contact a GM of COLE before applying to the guild. Until a GM is reached, applications will not be accepted. Be ready to provide a brief character history including: RP History, former membership in other guilds, positions/ranks held in other guilds, timenoframesallowedof experience in maxim/canon (1 year? 2 years?), and contact details. Please refer to contacts listed below in order to reach a GM about membership.


Guild Contacts:

Contacts:
GM / Commander Supreme: Bat
Private Message in Tempers Ball: Batlord
ICQ #: 361187342 NEW!
AIM : soon
Email: batlord@pandora.be

Co-GM / Four Star General: Killerqueen
Private Message in Tempers Ball: Killerqueen
ICQ #:
AIM:
Email: