Created: 2003-02-26 06:07:14
Game: unity
Faith: Leto
The weariness of travel shown on many. The weariness of not knowing the reasons for such a gathering, why perplexing visions and conscious dreams brought them to this place to congregate with strangers, shown on all.
Robes of rulers both far and near, apparently unrelated by any means, intermixed, unhindered by common people who it appears were not to be afflicted with this unnatural desire. As the last of the 'chosen' filed their way unto the makeshift hall, the realization overcame those present that they were indeed the chosen; that the commonality of their dreams did relate them in ways far deeper than blood.
That this small island off of the coast of Tismad was indeed where they were born many epochs ago though none had set foot here before.
The dreams...always a legacy to those here; always a footnote in theirown families history passing down thru the generations of time. Many had understood these dreams to be their own lineages claim to ruler ship, handed down by the great god, Foret, while others assigned these dreams to be a sign of their family's devotion itself. Still, others imagined these visions from their sleep to bestow onto themselves a right to claim divinity. Regardless, now, all understood that they were not unique among this worlds visitors.
While several were still arriving to this small island rock, others had been present for many days, waiting for what sign only Foret could apparently give. Amongst themselves, it was gathered that the dreams of a peaceful land ruled by their beloved were shared by all but it was also agreed upon that these dreams had in recent years turned increasingly ominous, bordering on nightmares from which sleep was interrupted by violent awakenings. It did not escape most that these troubling visions could just be the manifestations of a world since the Simple Sin was committed so long ago and the dreams of a utopian world just wishful thinking to the days of lore. But, why also, had each recently received in morphius' arms a message so overpowering that it forced a leaving of ones own lands to come to a previously unknown place to each? Of course, each knew that the Last Sin was committed not far away, across the expanse of water that separated them from the mainland, but the entirety of their purpose escaped them.
The new arrivals became a trickle...and then sleep. Upon awakening, or to most, upon being born again, each and every lord, nobleman, and fief holder present not only knew their destiny, but also their past. Gazing at each other as the morning sun spread it's fire across the expanse of waves to the east, each understood that they stood on the spot where the original Council assigned to the creation of Foret had gathered; where Foret Himself was born from the art of belief. The collective dream also gave reason to their being here so far from what each knows as home for in it, they saw the birth of Foret thru their ancestors eyes. Not thru the eyes of the Council, but from the men who had ferried them across the water, who later spread throughout the lands, who became the recipient of inspiring dreams, and who's descendants all came into positions of power. And, now known is that those few who toiled across the waves were also bonded in spirit to be the Immortals sacred alliance, created without their knowledge at the time of Florets' birth; to come forth in whatever fashion Foret sees fit, each mans spirit living in his direct descendants destiny.
Disturbing to some but shown to the members of this sacred alliance within their dream was the occurrence of the Simple Sin. Though not outright told to them, it was felt that this was an ancestor, a descendant of the original alliance, who had committed this act but it was also felt that this was of Forets' will; His will to provide the means to stay whole in the belief of mortals.
Even in the ever-changing world of mortals where they look to their gods for an unchanging existence to bring meaning to themselves, the sacred alliance understood that even gods in order to survive adapted to whatever necessity befalls them.
Given this knowledge, and the belief in their cause, these strangers who are bound to Foret, leave with a sense of urgency back to their homelands.
Troops need to be conscribed, borders expanded, and they will meet once again not thru dreams of sleep, but thru visions of Foret living beyond all others.
GM: Ultra Frog Lordette
AGM: Mighty Frog Lord
Squad Leader: Junior Frog Lord
Full Member: Froggie Lordling
Member: Tadpole
Newbie: Pondscum
Been around forever since Monarchy time.
All members must abide by the rules of Canon, the rules of Temper's Ball, and the rules set forth by Evernight staff, seers and voices. In particular, the following:
Do not make an ass out of yourself.
Do not post accusations of cheating.
Do not post bug reports.
Do not post kingdom numbers or kingdom names.
Do not post redundant messages. (no spamming)
All members must be loyal to ISA, and loyal to the principles for which it stands.
All members must be willing to abide by the decisions of the leadership, and to obey their orders.
All members must remain active players.
All heathen activity must be reported to the squad leaders, and other authorities as ordered.
All members must present themselves with dignity in Canon and in Temper's Ball
All applicants must be sponsored by an ISA member to gain acceptance to the guild.
All members may only attack authorized targets.
All members must have fun, or we'll beat you until you do :)
Violation of these rules will result in appropriate disciplinary action, including but not limited to verbal warnings, demotion, or removal from the guild. The leadership of the guild will examine each case and determine the proper punishment.
Roles and Responsibilities:
A. Subjugator- Once in a great while, along comes someone who can channel their energy into ALL fields at the same time. This feat bestows upon the individual the power of subjugation. That is, bending others to your will by sheer weight of thought. This person is thought to be closest to Foret above all.
B. Magnate- The rank of Magnate is bestowed upon those who have mastered their fanatical energy. They can now draw upon their power in conjunction with using outside logic/reason. Each Magnate has channeled his/her energy into a specific field, and is unmatched in that area. It is assumed that only at this stage can interaction with outside entities be done with a modicum of civility.
C. Sentinel- The Sentinels are people who have begun to master the near uncontrollable energy of fanaticism. They have harnessed this energy in heightened perception, which enables them to act as Guardians of ISA. By showing they have begun to master this energy, they have proven themselves to be members of the upper echelons of the guild and are therefore given the ability to view member kingdoms.
D. Fanatic- This rank is given to those who have crossed the mental threshold into fanaticism. These people now live/eat/drink/sleep the ISA doctrine. Fanaticism is a power unto itself.
E. Zealot- The rank of Zealot is given to those who have decided to devote their entire lives to ISA doctrine. Such a decision empowers those individuals with the ability to see others in the guild.
F. Disciple-Upon entry to ISA, the rank of Disciple is bestowed. This person has decided to incorporate ISA's Foret doctrine into their lives.
Members will be promoted due to their devotion to the guild and to their faith. When they have proven themselves worthy they will be promoted to show appreciation to their work.
If the current GM has difficulties to access to the game or to lead the guild, the co-GM and an AGM will step up and take charge of ISA until the current GM gets back.
Guild Contacts:
Dysh ICQ: 122363425 Email:dysh_isa@hotmail.com
ICQ Dysh to talk about contracts to kill anyone. WE love to RP the part that we gangbang and also take abusive contracts to kill heathens. Thanks!