Created: 2004-08-03 22:42:33
Game: covenant
Faith: Leto

Ranks
GM: Harbinger HistoryEach Harbinger rises to the leadership of his age. This like before but not like the rest. RulesHave Fun: This is only a game. Often we allow our emotions to get the better of us. There is no need to damage friendships and make personal enemies. Activity: You must be an active player to become a member we require that you play your realms at least once every two days, if not more. Posting: Maxim is a role play intensive game, we require you to post at least twice a week, again, if not more. You are of course required to post twice a week in the Maxim game. Respect: Don't make an ass of yourself. You represent the guild in all expanses of the Canon game. Remember the golden rule: treat others as you expect to be treated. Attacking: Do not attack without being ordered to do so. We are a team, in this sense everything must be determined and known. We all must work together. Communication: Communication is a must; we are a team as stated above. We need to speak over an IM of some-short to keep lines of open communication. Your guild mates are also your friends. Scribe is not enough. Follow the over all site rules and TB Rules: - Do not make an ass out of yourself.
Charter: The Charter and its rules are set in stone for all the ages. No Harbinger, Luminary or Cleric may change it, re-order it, or alter it in any way. We are the Order, divine and forever, like the oceans of all the worlds. Applying: Just apply. Yes it would be nice to hear from you, ICQ, or MSN, but once you are in the gates we shall contact you and expect response from you. Without response, you will be ejected. Before ejection, the Order allows a time span of 36 hours to contact the GM's. We try our best to keep our members, however, members who fail to contact GM's at the start will not stay longer than the time alloted. The Banner: Read it please, it is around for a purpose. All information that is current and important will be placed on it. Please keep up to date. Ranks & Status: The guild follows Order. Thus is part of our name. Because of this, the ranks are laid out quite well; there is a place for everyone. The guilds leadership roles work like a military force. Added, the Harbinger and Luminary's are the only ones who can hand out priv's. Harbingers: Harbinger: The Leader of the Order. Forge to the Immortals, and keeper of the Tower. He/She is the final say of the Order. The Harbinger may be replaced at any time, and in case of the absence of the Harbinger, a new leader will be decided by willing leadership and able memebers to step forward. Luminaries: Luminary of War: Put in place by the Harbinger, the Luminary of War may be changed when the Harbinger is changed, or a new Harbinger is set in place. He/she conducts all matters close to war but does not decide wars. Wars are decided by the Harbinger. It is also the duty of the Luminary of war to decide squads. Luminary of Scum: The Luminary of Scum can be changed at any time, but once this position is held by a player it is kept. It is the duty of the Luminary of Scum to keep the guilds interests in his or her best interests throughout the age, or throughout his or her length as the Luminary of Scum. A new Harbinger may not replace the Luminary of Scum, he/she may only step down, and then the Harbinger must replace him/her. Luminary of Sorcery: The Luminary of Sorcery can be replaced at any time by any Harbinger. This position is determined of the player’s ability. This player must also have the ability to put together a small four man squad of sorc players for war times. Luminary of the Prophet: This is the diplomacy Luminary. It is natural for the Harbinger to elect a Luminary as his/her voice. This can also be the second in command, above the Luminary of War. Clerics: Keepers to the souls, care givers of the guild. The Clerics watch to make sure everyone is posting, as well as give tips on building, and are generally willing to help out wherever they can. Clerics can be handed different responsibilities and be labeled different titles for the purposes of the various Harbingers. Slayer: Slayers were previous Rogues who have shown great skill in their specific domain (scum, war, sorcery). They were extremely active and helpful in battle. Slayers are also required to help the Cleric with any duties they may be overwhelmed with. They also help out Rogues or Guards to get familiar with the ways of the Order, and make them feel welcomed amongst us. Rogue: After proving much skill to the Order, Guards are moved up to Rogues. They are required to be very active in battle, and also help protect the inhabitants of the Order. They have proven to be active and very involved with posting. Rogues show great skill in battle it whether it is in war, sorcery or scum. Guard: Newcomers to the Order begin with this rank. As a guard, their duties include simple tasks. Being active, posting, and coming to as much aid as they can to their peers. They are also known as Gate Keepers. They guard the gates of the Order and ensure the inhabitant’s safety. Promotions: Promotions are made when users are posting, playing, and are general active in the guild. You are showing willing support, and doing your part, as well as more. We are a tight unit, and a team. No promotions will be handed to hero's or try-hards. Demotions: Demotions are given out when users are not following the rules of the game. If so choose a Harbinger may even demote you because of events on Temper’s Ball. Demotions will be automatically handed down at the discretion of the Harbinger, or when rules are broken. No exceptions, accommodations, or regrets. Ejection: This is left up to the situation and Harbinger |