Evernight Guild Archive

Guild Name:

ORB COMBINE (ORB)

Created: 2004-03-09 15:39:59
Game: unity
Faith: Leto

Charter

The old men had congregated in a large burlap tent. The open venue, located at the center of town, was filled to capacity in anticipation of the night's festivities. Tonight was the celebration honoring the legend of Pent and the Discovery of the Orb. Many tales will be spun as the stories of Pent the Explorer are too many to count. Ears and memories are sharp as these storytellers bandy parables back and forth. For this gathering is held only once every fifty years. From this tent, these wise men shall return to their clans and disseminate the new fables amongst the people. This is their only time to communicate amongst each other. There is no physical contact between the clans other than now. Their order is one of a different nature. They are subjects to the will of the Orb. The mind of Leto pervades their very beings. As such, the first storyteller takes his place on a large earthen mound and starts the festivities by reciting the Original story...

Pent was only nine when his father was killed. He and his two brothers and one sister, Illa, were left orphaned. They were taken in by the Sisterhood of Leto and there they spent the next several years. Pent and his siblings prospered under the tutelage of the good Sisters. He and his brothers showed remarkable fighting ability while their sister excelled in the practices of the Arcanum. It was when they reached their late teens that their love of the unknown first manifested. They took to exploring the outer reaches of the clan territories. Each foray took them farther away from their home. For years they explored the lands of Covenant, growing ever stronger in their abilities.

It was on a warm summer day when fate caught up to them. They were deep beyond the Hezzakai Mountains, treading ground where no man had trod for centuries. The attack came swiftly on wings of death. The ancient dragon appeared as if from nowhere, swooping down to deliver its death blows. A legendary battle ensued. The beast delivered near mortal blows to each of Pent's party before a mighty burst of sizzling arcanum blinded the creature momentarily. The three swordsman used the opportunity to charge in and deliver a flurry of deadly cuts. The mighty beast lurched off the ground and with broken flight, escaped into a secret cave at the base of the mountain leaving a trail of blood from its mortal wounds.

Tracking the dragon was easy. But the trail of blood stopped at a large expanse of rock. Illa began to chant. After several minutes, a large opening appeared before them. It was an illusion! Even in their wounded state, the excitement level was palpable. They breached the entrance to a long underground cave. After walking several miles, they came upon the now dead form of the dragon. He was lying in a pool of blood in a great chamber. In the center of the room a great seal was imprinted on the floor. It was a symbol of Barnabus! Five pyres burned at key positions around the sigil. Their fire was slowly diminishing. They shed light on the rear of the chamber which revealed a passageway continuing on into darkness. The four adventurers embarked down the hallway. They rounded a couple of corners when they came upon another gigantic room. Looking down, they saw yet another great seal imprinted on the floor. Smiling at each other, they were relieved to discover it was a symbol of their great Lord, Leto. In the center of the room stood a single column, with a large chalice on top about waist-high. At the base lay the skeletal form of what once must have been a huge man with its arms clutched around the column. Upon inspection, the chalice appears to be filled with a black oily substance surrounding a strangly glowing orb that is floating in it. Pent slowly placed his fingers on the orb. It was as if time stood still. A voice in his head..

Welcome son of Leto. It fills my essence with warmth to accept you. The fact that you crossed my seal means that you are followers of the one true God.

My name in Ithilius. For eons I have been imprisoned in this place. I was once the right hand of Leto. I was one of his most powerful generals. Powerful minions of Barnabus ambushed me and after a mighty battle, I was knocked into submission. I awoke here only to find out my exit was blocked by a powerful spell left to forever entomb me. It is a fate that only an immortal can understand. Many generations ago, I almost escaped. My power had returned enough for me to extinguish the vile spell. Before I could overcome the enchantment, I was attacked by Amothgreath, a mighty dragon spawned in the deepest hell. A servant of Barnabas and sent to guard me. I retreated to this room and spent the last of my power conjuring this seal. It is all that separates me and Amothgreath.

But without sustanance, even Immortals will eventually wither. My physical form was fading. Deep under the mountain I extracted a perfect diamond. For centuries, I sculpted and moulded the diamand into a perfect sphere all the while pouring my very essence into it. The transformation is complete. I now exixt in this Orb. In this form I can pass over the seal of Barnabus and out into the lands. Once again, I will be able to speak to my God. For this deed, I shall reward you and those of your blood kin with the powers I possess . By touching the orb, you and your family shall be able to think as one. Every thought will be in unison, every action agreed upon by the collective. You will be in contant touch with those who follow you in the name of Leto. This is great power as it makes assimilation your path to glory. Through me, you shall have a direct connection with mighty Leto. Through you, we shall convert the masses through persuasion, or outright subjugation. It is time!

Pent motions for his family to step up and make contact with the orb. As one they surround the orb. Injuries are instantly healed and jubilation can clearly be seen across their visages. Together, they and their descendants will use this power to grow strong. Strong enough to shed Leto's blessed light across the entire continent. May Leto's eyes always be on Pent and his children.


The tale was told. Those gathered did not breathe for what seemed minutes as the silence pervaded the assembled. The reverence of the story filled their beings with joy and solace. The Lords of these lands traced their lineage back to the holy Pent. Through their will, Leto fills each of those gathered with direction and decisiveness. A new age is at hand!

Ranks

GM: Orb Bearer
AGM: Orb's Will
Squad Leader: Assimilated
Full Member: N/A
Member: Possessed
Newbie: N/A

History

This is ORB's 2nd age in Covenant, 4th age over all. We have 2 King finishes and 1 top 3 finish. Are you ready to be a Legend?...

Rules



Mission Statement: ORB is a guild dedicated to Leto and seeks the full conversion of all nonbelievers. Through the direct act of assimilation will we bring the unrighteous to the True Path.

Application: To become joined with Orb Collective one must apply in game and send an e-mail to Kislevite@aol.com. Eventually you will be absorbed into the Collective but first, we must have some information about you. This includes:

1. Kingdom and Leader name
2. Length of your Canon/Monarchy career
3. What guilds have you been a member of and what rank(s) you held (if any)
4. Establish communication channels (icq, aim, etc.)
5. Why you wish to join ORB and what expectations do you have as a member

Guild Rules:

POSTING
Each member of ORB will be REQUIRED to post at least twice a week. Members are encouraged to post in a guild thread that will be in TB. If you fail to make your post quota, you shall be faced with repercussions:

1st Offense: Warning on guild banner and in your scribe. This should be as far in probation as anyone should ever get.
2nd Offense: Demotion. The only way to regain your rank is to rp your demotion and what you did to get it back.
3rd Offense: Expulsion from the guild. A two-week waiting period will be imposed if you wish to rejoin the guild. During this time, we will be watching to see if you post and judging the quality.

The only RP theme you are required to implement is that all members of ORB are to be considered descendants of Pent.

TEMPERS BALL

Here is a list of the tempers ball official rules. Follow them as they are the LAW.

Do not make an ass of yourself.
Do not post accusations of cheating.
Do not post bug reports.
Do not post realm numbers.
Do not post redundant messages. (no spamming).
Do not post links regarding to pornography or illegal material.
Signatures are to be kept to 4 lines only.
Do not try to impersonate Admin or Voices.
Images are NOT allowed in signature lines.
OOC Threads may contain a maximum of 80 posts.
Role-play Threads may contain 60 posts.
Max of 3 images may appear in the same thread.
No posting Kingdom names without permission.
Breaking these rules is a punishable offense and you will be removed from the guild.

Remember, you are a representative of ORB. You are expected to carry yourself with authority and dignity!

ACTIVITY

To be a member of ORB, we expect a very high level of activity from you. If time goes by and we determine that your activity level doesn't compliment your guildmates, you will be released from ORB. The biggest factor in guild success is active players.

CHAIN OF COMMAND

There is no one person who controls ORB. We all make decisions based on what's best for the guild not the individual realm. There is a symbolic GM at any given time. But the truth of the matter is, the Orb is passed from member to member. Each member, at some point, will possess the Orb. Stalemates are decided by the current Orb bearer. A predetermined AGM will be selected to replace the GM in his absence.

Guild Ranks

Orb Bearer - The defacto GM. Although decisions will be done in committee format, the Orb Bearer shall break any stalemates and shall also be the guild's negotiator.The Bearer takes the responsibility of overseer of roleplaying. It is his first duty to see that members post and have fun doing it.

Orb's Will - This is the rank of AGM. Holders of this rank have the ability to speak for the guild. Responsibilities include Agm of War, Arcanum, and Intelligence. In the event the GM is unable to perform his/her duties, a predetermined AGM will step up and gain direct possession of the Orb and be the new GM till the previous one returns.

Assimilated - This rank shall hold the bulk of the guild. Loyal servants of Leto and in constant direct mental connection with the Orb Bearer. These members shall act in concert with leadership. These members shall enjoy the benefits of ORB by choosing whatever type of kingdom they so desire. They are also willing to direct hostilities in whatever direction the Orb Bearer instructs.

Possessed - This is the lowest rank in ORB designated for new recruits and those who are still struggling with assimilation. At this rank, members are considered to be pledging.