Created: 2003-10-27 05:21:42
Game: guild
Faith:
The lock snapped open and a woman gently opened the door. Five years of
watching and two short weeks of planning an escape. She slipped through
the dungeon's iron entrance and stepped out into the dark. She was gone
in seconds. No alarm was raised, and no eye saw her go.
The next few days were tough; eating what she could from the forests
that bordered heathen territory. A man, having escaped his prison only
days earlier, attacked her. She easily turned his attack aside and
after a brief moment of questioning, they became allies. Both had been
wronged, and both wanted revenge.
After a warm welcome, an Isonian civilization became their home. She
played music for hire, and her companion worked as a blacksmith. In the
course of two years they watched and listened, and carefully selected
the best of the town and trained them. An elite group of scum, sorcery,
and warriors formed in seclusion. Several days before the completion of
the last trainee, heathens attacked the city. The group knew of the
attack well beforehand, and within hours, the heathens were driven from
the city.
Several members of the city had witnessed two members of the
underground group battling the heathens, and they were called upon to
receive the highest honor. The rest of the group kept quiet and allowed
the two members to receive the honor. Rumors spread about the existence
of what was soon called "our protectors", and the reputation alone kept
the city from being destroyed by neighboring heathens.
A scroll dropped in his lap. "The time has come." The messenger left,
and the receiver of the parchment read it carefully. The parchment was
called the Casia Apices, or as better known, the Casapi. It was passed
around the members of the elite group for communication; it never fell
into the wrong hands. For years, it was never compromised. Several
hands had contributed to what lay before him, and he read and reread
for many minutes. After four years, the city had not fallen to heathen
hands, although bigger and more powerful cities had fallen easily. The
three main Isonian kingdoms outside the city were on the breach of
destruction and needed a protector. The parchment made it very clear
who was to protect them.
He threw the Casapi into the fire, and watched as the fire consumed it.
They were leaving their reputation with the town, and moving out. A new
guild was to be born.
GM: Primoris
AGM: Alter
Squad Leader: Tertius Honorary AGM
Full Member: Medius
Member: Ceterus
Newbie: Novitius
Arcanus Invisu once existed in the world of Monarchy, ages ago.
Charter:
Ranks
GM: Primoris
AGM (second in command): Alter
AGM: Tertius
Captains: Medius
Members: Ceterus
Probationary: Novitius
GM, The Guild Master, the highest authority and whose decisions are
final.
The GM's job is to:
1. Make decisions in the best interest of our faith and to do all we
can to support and protect those that follow our god, Isonian.
2. The GM will do what is necessary to insure communication amongst
members of the guild, and faith. This includes contact with other GM's
and leaders of the faith. We are not just warriors, scummers and
sorcerers but we are friends OOC and IC. This guild is a way to foster
those friendships and to bring us together with a common interest.
3. The GM will be responsible for every aspect of the guild, however
she will welcome the help and guidance of every member of the guild. A
GM is only as good as his or her advisors. The success or failure of a
guild rides on the shoulders of every member and the glory and
accolades are the result of the successes, not of the GM, but every
member of the guild working for a common goal.
Even a new member has the responsibility, as a member of this guild to
inform the GM if they feel there is something that may be hampering our
abilities to attain our goals.
The GM will continuously be looking to improve our strategies for
building, defense and aggression. Members above the rank of Novitius
are entitled to reap the benefits of all we have learned in their field
of study and only need to ask. All questions deserve an answer, so
please ask if there is anything, you want to know. Some things are
reserved for certain specialties; sorcerers will not be given the
secrets of scum and vice versa. We will tell you all you need to know
to become proficient in your chosen profession.
AGM (second in command): Alter
The Alters are the backbone and workhorses of the guild. They are fully
trusted and can take over the guild at any time in my absence. They can
declare war and negotiate a treaty. They are for all purposes the
acting GM's in my absence, their countries may even hold the GM tools
for the guild.
AGM: Tertius, this is an honorary AGM title. This rank will be more an
honor than a responsibility. They are fully trusted members of the
guild and their extensive knowledge in their chosen specialties
necessitate a differential treatment between this rank and member rank.
Captains: Medius
These are the leaders and the bulk of the veteran guild members will
carry this rank. These are trusted members, generally squad leaders.
Members: Ceterus
This is the rank of members after the probationary period. The rank of
Ceterus rank is a full-fledged member and may begin to learn the secret
ways of the guild. Here is where the bulk of the learning takes place.
The education you receive here is expected to be imparted upon another
new member of the guild as you move up the chain of command. We are
only as good as our worst member is. If there is something your not
quite sure of please don't hesitate to ask.
Probationary: Novitius
This is, as it seems, a probationary member. This rank will last only 4
weeks except in time of war. You will have 4 weeks to prove to the
guild that you can abide by these very simple rules:
Guild rules to be followed by everyone:
1. Do not post in BH in such a way as to bring dishonor, disgust, or
embarrassment to the guild. Only the GM and AGM are to give their
opinions on guild related issues. Do NOT flame a member of the Isonian
faith.
2. You must follow all the rules in Tempers Ball/Canon.
Guilds Forum Rules:
A. Do not claim that threads are closed to the general public. As long
as people are adding to the thread and not spamming or stalking then
everyone is welcome in every thread.
B. No excessive vulgarity. As long as its part of the general post its
acceptable, but when your swearing just to swear it will be edited.
C. No revealing Voice alts.
D. No Shadow Guilds. (Shadow Guilds are groups of at least four people
allied together for the purpose of combined strikes)
E. Do not post personal recruitment threads. There are faith threads
created for that purpose.
F. Do not do anything that you or the Voice's think is unwarranted or
in bad taste.
G. All posts in this forum are considered in character . If you would
like to traditionally Role Play with your character please add (RP) or
(RP Invite) for Role Play or Role Play Invite only to the end of your
thread title.
Note: These are subject to change, they are just a basic guideline.
3. You must have some form of communication, preferably ICQ.
4. Communicate and be online, the more the better.
5. Only an AGM or GM can help you with your kingdom until you reach
member status.
6. Never repeat any guild info. Never share faith info with a heathen.
(This includes the guild banner; do not repeat any info you see there)
7. No cheating.
8. Have fun, this is a game!
Contact info:
Cindy 2769582 ICQ;
carmstr835 AIM;
carmstr835@comcast.net