Evernight Guild Archive

Guild Name:


Created: 2003-06-08 07:55:15
Game: guild



As you are riding your horse along a border between two Foret kingdoms, it's getting dark. Also, you haven't eaten since this morning. Why are you traveling? You are traveling in search of allies to help fend off the heathens that keep taking everything you own.

You come to a small town. The town is split by the border you've been riding on.

Hungry and fatigued you come to a largish small tavern named Totally Drunken. The large red wooden letters "TD" hover above the front doorway exactly the way a stone doesn't. "Must be sorcery" you mumble to yourself as you admire them for a moment, then enter the building due to an acute case of lack of interest.

You have a seat at an empty table and tell the tavern owner that you need a beer and a room for the night.

"This one's on me," a calm, confident voice tells the bartender. You look for the source of the voice, and a rather mysterious and intimidating looking elf materializes out of a shadow where he was sitting at a table. He walked to your table and you take caution because you realize the whole room is filled with humans, so this elf must be a traveler. He must want something if he's covering another traveler's tab. He sits across from you.

"What do you want?" you ask calmly and to the pointly.

"I think the question is...what do you want?"

His eyes are dark, like a void of nothingness where his eyes were.

"What do you mean what do 'I' want?" you say with a little bit of confusion.

"It means just what I said."

"But I asked you first."

"Yes, but how can I tell you what I want before you tell me what you want? I DO already know what you want. But, you have to ask to receive."

"Well for one, how do you know I want anything at all? And two, I didn't ask for the free room and board, but I received it."

The dark elf cracks a slight grin. "Very well then," the mystery man says. He then turns and yells across the tavern, "Tasset, take my name off this man's tab. He'll take care of himself tonight."

"No problem Electribe," the barkeep shouts back.

Electribe turns back and looks to the door. In walks a man with wild black hair, thick yet stylish leather armor on, new boots, and a pleasantly cocky look to his face.

"Yogamoth, good to see you are alive and well!" a random voice shouts.

"I am? Oh good!" he replies as he walks to the table you and Electribe just happen to be sitting at.

"How goes it, Electribe?" asks Yogamoth.

Electribe nods, then continues speaking to you in that 'point made', threatening, and yet non-threatening tone. "You see Friend, I'm a no nonsense kind of man. I usually only speak when there's something to say, and most of the time Yoga over there does the speaking for me, and then some for him, and then some. I wouldn't be speaking to you right now if I didn't have something to say, and you probably wouldn't be here if you weren't on some sort of quest."

You get the picture and decided to state your business. "Ok. I need allies. I have been getting hit hard by heathen guilds from all over. I can't make it on my own."

"Well, Yoga over there is a good ally. He may be obnoxious at times, but he has a way with people.

Rampage is a good ally." Electribe points to a young man passed out at a table next to you with a spilled shot glass in his hand. "He may be new, but he's picking things up quick.

Ace," he says as he nods toward a young man on the opposite wall who is having a conversation with three very attractive, very interested ladies," is a good ally. He gets the job done and doesn't think twice. Welcome to Post-hypnotic Devastation."

Electribe pauses for a moment as if to decide where to start, then continues. "Let me tell you of our past.* I am the only surviving member of a far away elven war tribe called Ellec. In the hour of my tribe's extinction, my previous name died as well. Bound by hyper-ancient elvish tradition, I was obligated to take on my tribe's name so that name may live on.

Years later I met a man named Bandit. He had lived a life of heathen oppression. We had that in common. The heathen Isonians and Dardens had destroyed both of our lives. So, we joined forces and decided to fight back.

Years had passed, wars had been fought, and Bandit had a calling to leave the holy wars for a while to seek something he knew nothing of, but had to find out. So, I took over our group. That group was called Total Destruction.

After a few months, Yogamoth showed up at my doorstep. He had been a Darden for ages. He finally saw the light, and when he did he realized the evils and faults of heathens, like how they treat others and even each other, he found Foret and TD. I didn't trust him at first, but he seems to be proving himself quite well.

After a major war that we could not possibly win, a Foret guild was in need of assistance. The people of my kingdom begged me not to assist them, but I convinced them to join in to assist them. This was the start the the last Great Faith War.

My people were not happy with me, and my kingdom was next to useless after the Great Faith War. I needed more land to rebuild the beautiful kingdom I once had. Yoga suggested we war again, and I agreed. This made my people outraged. As soon as the war ended, everyone moved away leaving me with nothing.

Foret did take care of me though. I came across a human kingdom that was without a leader. They told me their story. About a week before I came across them, thieves had come in the night and burned all of their markets. A servant found their leader in his bed the next morning in red sheets. She spoke to him and poked at him. He did not respond. Then, just a few moments later, he continued to not respond. She pulled the blood red sheets off of him only to discover they were actually dyed in fresh blood, and there was a new canyon added to her leader's neck.

After I told my story to them, they begged me to lead their kingdom since not one of them knew how to, nor wanted the job in this time of war. They needed someone to organize their defenses.

I took the job.

After all these major changes to TD, I believe the structure and image of TD should change also. We are no longer anywhere near the same guild Bandit and I started a few years ago. We are stronger, more active, and more efficient. Total destruction was chapter 1. Welcome to chapter 2, Post-hypnotic Devastation.

So, I believe this is what you seek. If not, seek elsewhere. If so, the evening is still on me. It's your choice."

*for chapter 1, which this is referring to and touches on only very briefly here, e-mail Electribe and he'll send you the first chapter. The first chapter is the Story for TD.


Squad Leader: Squad Leader
Full Member: Soldier
Member: Trusted Member
Newbie: New Member


This is technically our seccond age. TD was the first chapter. PhD is the second. May TD's Total Makover be for the glory of Foret!


A)TB Rules:

1. Do not make an ass of yourself

2. Do not post bug reports on the boards, over ICQ, or in IRC, unless specifically asked to by staff.

3. Do not spam or post redundant messages.

4. Do not post kingdom numbers or kingdom names on the boards.

5. Pornography, piracy, or other illegal material is not allowed.

6. Do not post links or advertisements to hate or anti-Evernight sites. This includes racial, ethical, or sexually related sites.


Guilds Forum Rules:

1. Do not claim that threads are closed to the general public. As long as people are adding to the thread and not spamming or stalking then everyone is welcome in every thread.

2. No excessive vulgarity. As long as its part of the general post itís acceptable, but when youíre swearing just to swear it will be edited.

3. No revealing Voice alts.

4. No Shadow Guilds. (Shadow Guilds are groups of at least four people allied together for the purpose of combined strikes)

5. Do not post personal recruitment threads. There are faith threads created for that purpose.

6. Do not do anything that you or the Voice's think is unwarranted or in bad taste.

7. All posts in this forum are considered in character . If you would like to traditionally Role Play with your character please add (RP) or (RP Invite) for Role Play or Role Play Invite only to the end of your thread title.

Note: These are subject to change, they are just a basic guideline.



-A)These guide lines are only a suggestion and will improve but not guarantee chances of acceptance.

a>Include a "resume" via e-mail of your experience in Guilds.

b>Don't apply with a kingdom that's still in NPP. Play it for a few days to show that you are somewhat active.


A)These are rules that are NOT suggestions. Failure to comply with these rules will result in warnings, demotion, or booting at the GM's disgression.

a>Provide contact info. As soon as you are accepted, you should provide the GM with contact info including your main, AIM, Yahoo IM, ICQ, E-MAIL, or anything else that applies. The GM should not have to ask for this.

b> Be active. You should be playing AT LEAST once every other day. Occasional inactiveness may be overlooked, but don't make it a habit.

c>Make war chats. War chats are how we win and become a better guild. If you don't show, you are hurting the guild and therefore un-needed. Again, occasional absence may be overlooked.

d>Temper's Ball. The rules are listed above. It's a suggestion that everyone makes a few posts per week, but I am going to require people to be active in threads that involve PhD, especially war threads. Also, NO GETTING COCKEY if we are winning. I don't want to see someone posting "Hey (insert opponent alt name here), I just leveled your weak assed kingdom with my superior kingdom that was ranked 40 below you. HA, ha!" This very much includes scribes and PMs.

e>Real Life Issues. If you have something to take care of in RL and you won't be on for a few days, let the GM know. If something comes up unexpectedly and you get booted for inactivity, reapply and explain why you were inactive and you will more than likely be re-accepted. RL COMES FIRST. Games come seccond.


A)In the case of the GM disappearing, the next highest ranking person is to take over. In that case, if the next highest ranking person disappears or doesn't want to be full GM, the next highest rank gets it, and so on. If no officers want to run this guild, it is those officers' responsibility to disband it.


A)Lower ranking players have the power to demote an officer if they feel he/she is not doing good for the guild. This must be done by a majority contacting the GM on the officer in question. If the GM is the one who is in question of poor leadership, the next highest ranking person is to be contacted. It will be the contacted officer's responsibility to deal with the situation and demote/boot the officer in question if the majority of the guild has contacted him/her with similar feelings.



1.GM or GM and co-GM

-GM is the highest rank in the guild. Period. Co-GM is the seccond highest rank in the guild and reports ONLY to the GM.


-AGMs are squad leaders and have privileges in the guild like viewing other kingdoms, banner, etc...



-May lead a squad if guild #s are high enough. Potential officers. May also be assigned privileges.


-Trusted member, potential leadership, not quite sergent quality yet.


-New member. Has proved to not be a complete slacker but hasn't been in long enough to show their value to the guild.


-Boot camp. Probationary period. This is the newest members, or someone who has been demoted and border line about to be booted. In that case, it's the last chance.


A)How to get promoted

a> Getting promoted is easy at first. All you have to do is follow the rules in part 2 of the guild rules above. Follow orders, be active in both TB and in game, and make war chats. Once you get to rank 3, promotions are selective. An officer position will go to the best candidate.

b>Only the GM and co-GM may promote/demote anyone.

c>ONLY the GM may boot anyone, accept applications, or deny applications unless otherwise instructed.

B)Officer Promotions:

a> Officers will be promoted as needed. If the need for an officer goes away, that person will be demoted circumstantially.