Evernight Guild Archive

Guild Name:

ARTISANS OF WAR (Smithies)

Created: 2004-09-30 16:31:45
Game: covenant
Faith: Leto

Charter

The Artisans of War

Jaerund Bloodhammer stumbled drunkenly toward the door of the tavern, his steel-booted feet thudding to the floor with each labored step. His eyes were barely open, which was good since watching the world spin only made it harder to walk. After several careful steps that took him from the end of the bar through a few empty tables, he began to feel the fresh breeze of the outside world on his face. It sobered him a bit, and his steps quickened a little. As he came more into consciousness, he found himself standing in front of a sparsely-covered bulletin board. Its few announcements seemed relatively uninteresting, but one did manage to catch his eye. He stood up on his tiptoes and narrowed his eyes, trying to decipher the script through his beer goggles. The tiny writing seemed almost foreign, so he steadied himself on the floor and simply ripped the poster down to examine more closely. And so it read…

Within every life is the capability to do both good and evil. It is the gift of free will, handed down to us from the great gods of Tonan, that allow us this capacity. However, we must also allow ourselves to see the real gift our deities have given us: each and every man, woman, and child is equal. In life, we are all the same, built of blood and flesh and bone, and each of us has worth the same as the next. Magistrates and farmers, peasants and queens, no one bears more intrinsic worth than another. It is the guise of the greedy that we have been conditioned to think otherwise, to truly believe in a hierarchy of value and importance.
Yet who are the ones to be sent into battle during times of war? Who are the hardest hit when famine and plague hit the cities? Who sacrifices the most, puts forth the most, and yet receives the least for his efforts? The peasant, the worker, and the farmer is who! We are the backbone of society, the cogs that keep the wheels of entire realms moving. Lords and Ladies ride high on our backs, basking in the luxury our toil provides for them. They eat and live and prosper, while our hard work gains us nothing. We are considered expendable, merely tools to keep the worlds’ politicians in power.
For the injustices inflicted on us by these selfish despots, we are forced to band together, to create our own governing body where our voices will not go unheard. We will be able to choose our own path, to work and live for ourselves and no other. Darden has always been the champion of the weak, the savior of those with no hope, and it is with his blessing that we shall rise as one to challenge the corruption that has been our lot for so long. Come with us, friend, and be heard! Join the Artisans of War!

Jaerund finished reading the pronouncement and simply stood, silent and stalwart. Then he craned his neck, almost looking at the sky. “This is a great idea! I think I’ll join right now!”
A human, average of build and complexion but with deep brown eyes and a confident stance, came up behind the dwarf. He laid his left hand, red and cracked from years of use, upon his friend’s shoulder and smiled. “Jaerund, we just put that up when we came in here, remember? We started the guild yesterday?” Jaerund turned, looking Geirred a’Trard straight in the eye. Then he smiled back. “Oh yeah” was his only reply.

Ranks

GM: GM
AGM: AGM
Squad Leader: Squad Leader
Full Member: Soldier
Member: Trusted Member
Newbie: New Member

History

In this age lives the will to stand up for the rights of the citizens of Tonan

Rules

Rules of the Guild

The Big Picture: This guild is designed around a semi-socialist idea where the artisans - farmers, blacksmiths, carpenters, masons, mainly the lower and middle classes – start their own guild in order to defend their rights. Think of us a union; we just want to be represented fairly, and in this case that means forming our own guild. For the most part, we’d like to have a good time. We’re more interested in enjoying the game than winning, but you’ll find we’re just as dedicated to the guild even if we do joke around a lot.

Roleplaying: This is very important. When you join, you’re expected to come up with a character in a certain trade (glass-blowing, carpentry, blacksmithing, etc.) to roleplay with. A member of The Smithies is expected to post at least twice a week, one of which must be in a guild thread. This isn’t very difficult; seven decent-sized sentences can take all of seven minutes if that. If you can’t post, please let either of the GMs know. If you’re found not to have at least 2 posts for the week, you’ll be warned that you need to get your act together. If within the next three days you haven’t posted, you’ll be warned again. If you haven’t posted within the next 48 hours, you’ll be booted. If you not role-playing, you shouldn’t be in Maxim.

Tempers Ball: Since posting requires Tempers Ball, there are some basic rules you’ll need to follow, which are just plain common sense.

  1. 1. Do not make an ass of yourself.
  2. 2. Do not post bug reports on the boards, over ICQ, or in IRC unless asked specifically by staff.
  3. 3. Do not post accusations of cheating on the boards. e-mail or PM one of the administrators with details.
  4. 4. Do not spam or post redundant messages.
  5. 5. Do not post kingdom numbers or kingdom names on the boards.
  6. 6. Pornography, piracy or other illegal material is not allowed.
  7. 7. Do not post links or advertisements to hate or anti-Evernight sites. This includes racial, ethical, or sexually related sites.

Ranks and their Responsibilities:


EVERY member of the guild should make it their goal to play an interesting character that can interact with the world yet still remain individual. If you need help, ask.

Activity: The Smithies, while not as hardcore as some, does require that you play your kingdom with some frequency. At least every other day is a MINIMUM, and if you can’t then don’t join. If that’s the best you can do, don’t expect to make it very far in the ranks. Ideally, you should be playing at least once a day to take advantage of the turn rate. If you are not playing your kingdom at least every 2 days, you’ll be booted. Obviously there are exceptions, but you have to let the GMs know ahead of time. It’s for the good of the guild, so don’t take it personally.

Application: When you apply, please send us the following info –


This can be sent to thegnomishempires@hotmail.com, or you can ICQ 71773482 if that makes things easier for you.

GM Changes: Should a Speaker leave/become MIA for more than a week/become heathen, a new Speaker will be chosen by the current Artisans and Master Artisans.