Created: 2004-03-08 07:57:30
Game: covenant
Faith: Leto
Sit, my child. Clear your mind and hear my story, for it is good that the young
learn from the old, as they have seen many things. You carry a proud and noble heritage,
young one, full of warriors of great might and wisdom. Full of maidens with beauty so bright,
even the sun runs to hide before them. Full of reverence and gratitude to the land
who has given us her all, and demands our hearts in return.
Mine is the story of Chu'mana, the snake maid. Take heed , child, for she is the
mother of us all.
Of all the women of the tribe, Chu'mana was foremost. She had the grace of the
willow and beauty that rivaled the sunrise. She ran more swiftly than the deer of
our valley and possessed more cunning than a mountain cat. It is said that a smile from
her could lighten a heart so greatly, that the bearer could soar with the
eagles. So fair, kind, and able was she, that all of the men of the tribe
brought her gifts and begged for her hand. This angered the other women of the
village. Filled with envy, they drove her out with stones and sharp sticks,
cursing her, calling her witch and harlot.
Chu'mana was deeply sorrowed. She ran deep into the forest and across the
plains far to the north. She ran until a great sea spread out before her. Here
she sat down and began to sing. She sang her death song, calling upon the
spirits to come for her.
She sang and prayed for days, taking no food, no water and sleeping not. She
sang and fasted to prove her worth to the spirits. On the fifth day, the spirits
took pity on her. As the day waned, they came for her. Fair haired, they were,
with skin that gleamed gold and silver in the sun. They carried long knives made
of fire and great axes as heavy as a man. They came riding a great white winged
swan, over the sea before her. They lifted her onto the swan's back and carried
her from her dispair. With beauty unrivaled, grace unknown even to the fowl, and
kindness beyond measure, she grew with the spirits. So loyal and loving was she,
that one of the spirits took her for his wife. She bore him many children. Sons
with strength ten fold that of the wild ox. Daughters enlightened with the needs
of the soul. They lived well and protected each other. They dwell
here still, watching over us.
Remember these words, child, when you face the others. We are children of The
Snake Mother and the Spirits of the Hills and Seas. Remember this as you go into
battle. Remember this as you rear your children in peace. Remember this always
for it is your birthright.
Chu'mana, was rejected and attacked by those who feared her. Her salvation by
the spirits, she named Ka-tet...Fate...We call ourselves the Ka-tet in her
honor, for we too are rejected, Yet we find solace among the spirits and in the
Arms of our Snake Mother.
Bring honor to the name always, child, for the name shall bring honor to you.
The Old man died in the winter of the deep snows. The boy held his stories dear,
and through their teachings, grew to be a warrior of great courage, strength and
wisdom. It was in the cold grey of pre-dawn, as he tended his fire, he heard a voice
whispering through the cedars...Grandfather brought a message.
You will find other descendants of the Snake Mother there. Take them under your
banner and they will fight beside you. The Forces that threaten our Mother come
in many forms and wear many colors. Be ever vigilant, my son, and keep your
sword arm strong. Gather the people and go as soon as you are able.
In his booming baritone voice he addressed the crowd of five hundred odd souls.
All listened intently to the prominent warrior as he told of the Snake Mother's peril.
When he finished his accounting, there was a moment of silence then muffled whispers
grew to a deafening roar. They would follow him. They would defend the Snake
Mother...every man, woman and child. They worked quickly and vigilently. Camp was
struck within the day and the journey to the Mountain underway.
As he entered the Cave of the Ancestors, he heard a great rumbling...
The Mountain Spirit had awakened. The rock in front of him crumbled
to dust, revealing an ancient armory, of horned helms, great heavy axes, and
strange, crimson tinted swords. The Warrior gingerly fingered the hilt of
one...and the warmth permeated his entire body. The blood sung in his veins and
visions of ancient battles and hulking fair haired warriors flashed through his
subconscious. One of the dream warriors stopped before him and spoke in a tongue
he did not recognize, yet understood all the same.
As he led them to the sea, the warrior swore a he heard a thousand voices lifted in
a battle cry in that ancient tongue, echoing up the valley behind them.
GM: GM This is the second age of Ka tet upon this isle. Ka-tet is a guild in Service to Darden.
Structure Of The Guild
The guild is composed of 5 ranks. Only ranks 2-4 have a vote in council.
Sachem- (GM) This person is responsible for all aspects of the guilds well being.
The Sachem is a servant of the guild in every respect and if the guild feels he/she is
derelict in their duties, they may hold a council and remove him from his position by
majority vote. They must then elect a new Sachem from among the Pipe Keepers.
This must also be by majority council vote.
Pipe Keepers- (AGM's) There will be three pipe keepers.These are the ranking leaders
of the Societies within the guild, Warrior, Hunter and Shaman. The Society the Pipe Keeper
originates from is of no consequence in their ultimate responsibility. They have the power to
declare war and shape guild policy in all areas in concert with the Sachem.
They may divide these responsibilities amongst themselves through mutual agreement.
Dog Soldiers- (Squad Leaders) The Dog Soldiers are directly responsible for the members assigned
to them. They are trusted and proven battle leaders who have the ability and loyalty to follow
the direction of the pipe keepers and the intelligence and strength to direct their warriors in
the heat of battle Pipe keepers are chosen from the ranks of the Dog Soldiers.
Painted Shields- (trusted members) These are the backbone of any guild. It is through their
effort we grow strong. It is for them that the Sachem, the Pipe Keepers, and the Dog Soldiers
must remain ever vigilant. The Painted Shields will be assigned to a Dog Soldier. They are to
remain in REGULAR CONTACT with this leader and to report any issues, problems or concerns
through this person. It is from among the ranks of the painted Shields that Dog Soldiers are
chosen.
The Unblooded- (unproven members) The Unblooded are valued and are the future of this guild.
They will also report to a Dog Soldier. Advancement comes quickly for those who show a
willingness to communicate and work for the betterment of the guild. Removal from the guild is
just as swift for those who wish to be carried by others and put forth no effort.
Promotions/Demotions
Length of Service is not important. Activity, communication and dedication are the keys to
promotion. Post on the boards and meet the requirements. Show up for wars and chats as requested,
and play your turns for the betterment of the guild and the faith and you'll advance. Fail to
do these things and you'll be demoted or booted.
Communication
Communication is VITAL!
Code of Conduct
Faith, Guild, then Individual Kingdom. That is the order of Precedence. We may become involved
in actions against the Heathen that have a low percentage of return...
(ie battles we know we won't win, but are necessary for the betterment of the faith.)
While the Pipe Keepers and Sachem will do all in their power to avoid these situations, the
leadership must have faith that all members are willing to sacrifice themselves for the greater
good of the Faith and Guild when necessary. Rest Assured, your Sachem will be in the forefront
and will never ask of anyone what he/she would not do themselves.
There will be no unauthorized attacks on ANY realms, guilded or unguilded, without specific
direction from a Dog Soldier or above. Likewise, we will have specific hunters and scouts
so unauthorized scouting is also prohibited. Too many times, wars are started over hung
scouts...Our "Hunters" will provide money and appropriate land targets as needed.
Temper's Ball and Posting
Maxim is a world of Roleplay. You are required to post twice a week and to report your posts
as follows:
Unblooded - report post locations to your Dog Soldier.
Painted Shield - Report Post locations to your Dog Soldier.
Dog Soldiers - Report your Posts, and those of members assigned to you, to any of the Pipe
Keepers...If your squad members aren't posting, YOU WILL feel the heat and risk demotion.
Pipe Keepers - You are responsible for your own posts and those of everyone under you. If the
requirements are not met by anyone ranked below you, YOU are accountable and will be expected
to rectify the situation.
Sachem - Expected to make a minimum of one post in each guild thread
(but no less than 2 per week). These threads will be listed on the banner and open for everyone
to post in. The Sachem is expected to go above and beyond the RP requirement however possible.
If members are having difficulty "getting in to posting", the Sachem is expected to create a
thread that fits their comfort level. The Sachem will RP in ANY and ALL threads where any member
requests his/her presence.
The rules of Temper’s Ball are enforced. The rules are as follows:
Do not make an ass of yourself.
Faith and Guild before Personal Gain...Ranks
AGM: AGM
Squad Leader: Squad Leader
Full Member: Soldier
Member: Trusted Member
Newbie: New Member History
Rules
The ranks, in order of Precedence are as follows:
We mainly use ICQ and will occasionally require participation in a private chat
(Dog Soldiers and Above). While not required, the use of ICQ is strongly encouraged
and will enhance your chances for promotion.
Do not post accusations of cheating.
Do not post bug reports.
Do not post numbers or reports of other kingdoms.
Do not post redundant messages. (No spamming)
Mission Statement