VR III: DiE (OOC)

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VR III: DiE (OOC)

Postby *Kain* » Tue Dec 17, 2002 7:34 am

the other OOC thread is about done fer so here ya go people.

OOC 1

breif history of the land........

The setting lies in the continent of Avurlund, one of the smaller continents in the vast world. Avurlund has several large cities and kingdoms, the most important however is Astrail: The home of the heroes. This city has been the pinnacle of defense for years against the darkness.

"Stay awhile and listen"

Against the Darkness(original)AtD-
Fate brought a group of heroes together in the tavern of what was once the small town of Astrail, it was here that they drove off a host of Orcs trying to gain territory in Avurlund. Soon after the darkness that was trying to engulf the world decided this small continent would be their gateway. The heroes faced new challenges and foes day by day, until at long last they found the source of all the demons, and monsters ravaging the countryside. A long battle ensued in which the group was nearly destroyed, the young Kain Dragonhand was left alone to battle this bringer of doom. Instead of foolishly trying to face the evil lord he plunged his sword into the ground, and channeled his energy throughout the room, reviving his comrades, and this same energy weakened their foe. The gods saw this sacrifice as a great deed and restored Kain's life energy soon after. The young man's allies defeated the darkness and led the land out of turmoil. The heroes knowing that their task was done went their separate ways. Some stayed in Astrail, rebuilding it and the surrounding lands, others disappeared entirely.


Vampire Rose(VR)
Fate called on them again several years later, the darkness would not leave this land, not yet. Rumors of a kingdom of vampires spread across the land. When the heroes got word of this they returned. Darkness was to be kept at bay here, if they failed the world would surely come to an end soon after. The heroes of Astrail led the makeshift peasant armies into war against the vampires and after a few years of campaigning but an end to the fanged threat. After catching up on old times the group dispersed once more.


Vampire Rose II(VR II) A new beginning
Peace reigned in the land of Avurlund for a decade. During this time the young Kain who seemed not to age found his way to the Brightblade lands to the east. This is where one of the heroes hailed from, Mara Brightblade. Kain traveled all over the continent and eventually ended up meeting with his master Ash Gallant, and childhood friend Shadow Swiftwind. The three decided to give the home of the heroes another visit, it had been ten years after all. They chartered a ship to the continent of Avurlund. A storm struck near the end of their voyage and blew them off course, the ship crash landed about thirty miles south from their desired landing point. The three awoke the next night, the only survivors. They gathered what supplies they could and started the trek north until they reached the small port of Lansil. Here they re-supplied with what little gold remained on their persons and started west for Astrail. The road was long, and the nights were as well. Something was amiss in the realm. Their path took them through many forests, and it was in the Baal region that they encountered their fanged friends once again. Along the way they saw homes and crops burned to ashes. After many encounters they finally reached their destination. To their horror the town was controlled by the vampires, and the only refuge was underground. A network of tunnels had been dug for this very reason. Upon meeting with Mara and Griffon, the two who had rebuilt this land together, they immediately set about retaking Astrail. The heroes led the peasant horde once again and eventually drove the vampires back into the woods. Kain and Ash got separated from everyone else and was set upon by about twenty-five of the Baal region's elite, veterans from the first war. However there was one young one, recently taken. A battle ensued, Kain's sword of light aided the two heroes greatly, all but one of the vampires were defeated. The one that escaped was the fledgling vamp. The ambitious Scythe reported the incident to Wolfgang, head of the vampires. Wolfgang entrusted his right hand Mathias to take care of the two pests that destroyed his men. Mathias left rightaway to take care of the problem. When he arrived on the scene he saw the two sitting back to back exhausted, he left seeing no honour in killing them at that moment. Upon retruning to Wolfgang and reporting that it would have been dishonourable to slay such great warriors in their exhausted condition. Wolfgang enraged ordered Mathias to bring their heads or his own. Wolfgang followed Mathias to ensure that he carried out his task. When the battle took place the slightly rested heroes gave Mathias a run for his money. It was then that Wolfgang jumped in. They fought for what seemed eternity. Finally Kain was thrown from his feet by the vampire lord's magic, and he did the same to Ash. Only Ash went up into the air. Kain got up just in time to see Mathias slay one of the mighty heroes of Astrail. Frustrated Kain took up his friends blade, and nearly destroyed Mathias, and severely wounded Wolfgang with the Sword of Light. A blow by that blade made most undead disintegrate, to him it was only a wound. The fury of the young man was so great that even the lord of the vampires retreated before him. Kain buried Ash and returned to Astrail. Once the people found out that Ash had perished they hated the Vampires even more, and soon after the fanged creatures were destroyed.



"Still peace did not last long in this forsaken realm. Between now and then are many tales of the heroes keeping the darkness at bay, their tales lie in writing. A book dubbed Tides of Time supposedly has a record of their valiant deeds. That however is for another time. Let us to the present"


Vampire Rose III(VR III) Darkness is Eternal(DiE)-

It has been nearly a hundred years since the last incursion of the undead. Avurlund has seen three decades of serenity, the longest break it has had in a long while. Nights are growing longer, people are starting to disappear. Those left behind are starting to despair, for long night forshadow a period of darkness. There is no longer a group of heroes for them to look to, but what could they do now if the undeath rose once again. There are so many people even the fabled heroes would not be able to handle this. Still some look to the descendants of The Dragonhand family, which now rules this land. They are the sons and daughters of Kain Dragonhand and Oriana Shadowbain, daughter of Griffon Shadowbain, and Mara Brightblade. Some look to the Brightblade lands across the eastern sea.


"A year after the first few disappearances in small towns throught the countryside the people are positive that vampires are on the move once again. Will fate bring together a new hope for Avurlund or will the darkness finally overtake this worn land?"
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Postby Dengar Arcus » Wed Dec 18, 2002 2:23 am

Oops, I didn't see the new one, let me just repeat my last post.


I hope you don't mind me just kinda jumping in... It's a real tough job to read back all the earlier posts... So I'll do that later. :oops:
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no problem

Postby *Kain* » Wed Dec 18, 2002 5:24 am

Just add in your character coming to the castle to offer his services or something like that.
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Postby Talione » Wed Dec 18, 2002 6:46 pm

Dengar, just jump in whenever you want. You could always just walk through the castle gates. Its what Mordraken and I both did. :D
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Postby Dengar Arcus » Wed Dec 18, 2002 6:47 pm

Hm... I hope you like my entry. It's supposed to be a bit silly, yet somehow mysterious. I hope you see it that way, too, heh heh.
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Postby Talione » Wed Dec 18, 2002 7:23 pm

Good entry, although sneaking up behind a group of Semi-paranoid to raving paranoid people with weapons isn't exactly the best idea. :twisted:

Welcome to the game! :D
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Postby Dengar Arcus » Wed Dec 18, 2002 8:52 pm

Dengar has a tendency to not care about stuff like sneaking up on people.
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Postby *Kain* » Wed Dec 18, 2002 11:58 pm

Not a bad way to grab the group's attention Dengaar.
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Postby Mordraken » Thu Dec 19, 2002 12:54 pm

Pardon a simple man like myself for asking, but how would you know I'm even part Vampire? Have you run into me before or something?

Don't metagame, that's all I'm saying.
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Postby Dengar Arcus » Thu Dec 19, 2002 5:12 pm

Oh, that's simple really, vamps have no aura.
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Postby *Kain* » Thu Dec 19, 2002 5:49 pm

Mordraken it is part of his character, we discussed it. He has that ability
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characters....

Postby *Kain* » Fri Dec 20, 2002 5:17 am

I would like each person to post their character descrips in here and update them, do so with each new OOC thread.

Name: Noah Dragonhand
Age: 16
Height: 5'11"
Weight: 158 lbs.
Eye Colour: Lt. Blue
Hair Colour: Blonde
Class: Swordsman
Weapon Proficiencies: an expert with the Sword of Light
Brief History: He is heir to the throne of the kingdom of Astrail, and descendant of the legendary swordsman Kain. Some say he a carbon copy of the hero. He is the family's only prince, and is well protected, however he dislikes his special treatment and it makes his sisters jealous.

new- Noah is becoming a wreck, the whole world seems to be against him, save a few. He has found solace in Nell, and is actually falling for her. Two of his sisters have died(Rachel, and Iris) His mother is turning on him, and even though Noah is falling for Nell, she has done so with Talione. Even though he has yet to find out, it seems even those that aren't against him are hurting him. Mordraken as well, for it was revealed that he is a vampire. He is lost, and even though it is all stacked against him, he shows nothing but pride, daring to face it all alone. He is slowing realizing that that is impossible.

Strengths: quick, good with the sword, agile. His opponents underestimate him at first due to his age.

Weaknesses: Not peticularly strong

Special: He can heal others but only once per day, and it mentally drains him, making him fatigued for the remainder of the day. This power is common with all Dragonhand males. The females of the family are some of the kingdoms greatest magic users.

Sword of Light- This weapon is the only artifact of Kain's that does not rest inside the family vault. It is a symbol of heritage. The weapon is light as a feather when weilded by those that have Kain's blood running through their veins. To others it is just a fancy, razorsharp blade. Their are intricate elven runes of protection keeping the blade from ever needing reforging or sharpening.

Noah's appearance- Travelers clothing, and a white cape with the Dragonhand insignia on it. The Dragonhand insignia/crest is a blue dragon's claw grasping the sword of light, which has the sun setting directly behind it. His hair is down to his cheeks, blonde, straight. He wears his family's weapon on his belt, on his right side, in a beautiful antique scabbard.

~~~~~~

as for Scythe

Name: Scythe..
Age: about 120
Height: 6'1"
Weight: 160 Lbs.
Eye Colour: Black
Hair Colour: Black(short and spiked)
Proficiencies: Scythe, and Katanas
History: Scythe was turned during the 2nd incursion of the undeath. He has fought one on one with the legendary hero Kain, and barely escaped with his life(if you can call it that). He met the turned Griffon Shadowbain. Scythe was there for the downfall of the vampires of Baal. He took Mathias place as Wolfgangs right hand shortly after Mathias was slain by Kain Dragonhand. He has been watching the mortal world, informing his lord on its status. They have been plotting their return, no their revenge for about a century now, this time the tide of darkness will not be stopped.

New- Scythe has made himself known, although not revealing his identity, his presence is felt. He personally vows to one day Kill Magnus Dreadweaver. He has met up with Valgoth, and is planning to invade Astrail soon... very soon

Strengths: Vampiric strength and speed, refined ability with Katanas, Master of the Scythe. Sharp eyesight, good lowlight vision

Weakness: The sun, and ever since surviving the Deathblow dealt to him by the Sword of Light he cannot regenerate as a vampire would normally, and must tend to his wounds as would a human. He has never been able to heal the scar on his chest, only the lord of the vampires was able to heal such a wound. Many vampires are destroyed just by contact with the blade.

Special: He has found a way to heal himself using dark magics.(this ability is identical to Noah's) He cannot use any other form of the dark arts.

what else? lemme go dig through some old records of mine.

oh appearance, for Scythe

Scythe- Black Leather Trenchcoat, has a scar on his cheek pointed at the jaw, and slanting toward the ear. This is from the sword of light as well. Short black spiked hair, black eyes. His skin is a pale white. He wears black gloves, and has twin Katanas on his sides, and a scythe on his back. Average build.
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Postby Talione » Fri Dec 20, 2002 8:52 am

Name: Talione Pale
Age: 23
Height: 6'5"
Weight: 250
Hair: White, worn in a braid down his back, tied with a spiked ball.
Eyes: Crimson
Weapon Proficiencies: Bow and Spear.

History: Born an albino in a small farming village, he was treated as a demon by the superstitious villagers. Forced from his home at the age of 13, despite the protests of his family. Talione was taken in by a woodsman. He was content to live in the woods near his old home, learning to survive off of, and care for the land. Then the vampires attacked his old village, slaughtering his mother and father. Wounded in the battle, and grieving for his family, Talione swore revenge on the vampire race.

Strengths: Agile and strong. Master archer and expert with the spear.

Weaknesses: Weakens in direct sunlight, and burns easily. Nearily blind in daylight without special tinted lenses. Because of his coloring, he is sometimes mistaken for a vampire.

Special: Excellent night vision, and heightened sense of hearing a smell.

Character/Appearance: Talione has the white skin and hair of an albino. He is tall, muscular, and he wears smoke grey leathers and a black cloak. He has a specially made pair of sunglasses to protect his crimson eyes from sunblindness. Talione is soft spoken, only raising his voice when enraged. Otherwise he is gentle, generous, and capable of some charm.

New: Talione is haunted by the spirit of his murdered brother. The vengeful spirit demands Talione fufill his oath, and can only be suppressed by a special potion. To make matters worse/better? he is confused by his feeling for Nell, and doesn't know how to deal with Magnus...
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Postby Nell » Fri Dec 20, 2002 9:04 am

Nells last post was pretty short as I didn't know if she would be affected by whatever is attacking or not. I would appreciate you deciding, kain, if she too is cut or if her actions help the situation.
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Postby Nell » Fri Dec 20, 2002 9:15 am

Name: Nell
Age: 19
Height: 5'6"
Weight: 120 lbs.
Eye Colour: green
Hair Colour: deep brown, usually tied back
Job: innkeeper
Weapons: staff and bow

Short History: Nell has recently inherited ownership of a tavern in Astrail after the disappearance of her father who was her only family. She has been brought up to be independent and self-sufficient.

Strengths: Agile and sharp eyed, she is proficient at unarmed combat and a good shot with the bow. She uses the staff for self-defence and is training to use a spear.

Weaknesses: Although well toned and fit, she lacks physical strength.

Special: Nell has the gift of second sight. This manifests itself through dreams, through visions during meditation and also through physically connecting herself to nature, for example by dipping her hands in a flowing river or touching an ancient tree. She tends to hide this gift, preferring to not attract attention to herself.

Character/Appearance: Although she can appear slight of frame, Nell is used to physical exercise and has ridden horses since she was old enough for her father to lift her onto the back of a pony. She is often found smiling and laughing, having only experienced what can be described as an easy life. After enduring a childhood of being compared to an imp by her father, she has now matured into a young woman with the beauty of her mother becoming obvious. At times she can seem introspective and a daydreamer.

New: Life has really gone to hell for Nell recently. Turns out her father is now a vampire and has tried to kill her, but she fought him off due to his weakened state. She is now staying at the castle under Noah's protection and has met Talione, the vampire hunter, and Magnus, the daywalker. Despite Tal's odd appearance and schizo personality, Nell has many warm feelings for him. Magnus she abhors because he is a vampire and has difficulty accepting him. Noah she feels kindly towards, despite her anti-royal attitude, but her feelings for him would be called sisterly. Nell is often wondering why the hell she is in the castle as it seems to be a more dangerous place than the city outside. She has seen the fall of Astrail and the supposed death of Talione in a vision.
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Postby Talione » Fri Dec 20, 2002 9:41 am

Oh Suuuuure, just attack Noah with something Tal can't possibly fight! Just make my pale skinned freak look like an inept fool! :D

I mean, how rude. If you are gonna get attacked, at least have the courtesy to give me something to hit! Lol
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Postby Mordraken » Fri Dec 20, 2002 1:06 pm

This is the slightly shorter version of Magnus...

Name: Magnus Silverfalcon, formerly Magnus Dreadweaver
Appearence: 5'11" 180lb, Tanned, oriental skin, well muscled, black hair, steel blue eyes, beginnings of a moustash, wears white gi with gold runes sparsely set around it, silver belt with gold runes along it's length, white hooded cape with silver interior
Strengths:Weilds Spirit Magick, a little known eastern form of summoning spirits and etheral energy; vast knowledge
Weaknesses:Hunted by the Vampire nation for being a turncoat(is a daywalker Vampire who hunts fullblooded Vamps), is torn by his desire for blood and a desire to help others
Special:Spirit Magick.
(Extraordinarily)Brief History:Bastard son, raised by aunt until her death when he was 14, then went to live with monks until 22, when all the monks were killed; this is when he was turned(60 years ago), had been using incredible strength and speed to fight Vampires and others that prey on humans; through much self control has regained a good portion of his soul; this has taken away much of his Vampiric speed and strength, but is now not vulnerable to sun
New: Desperately seeking redemption for himself, he has taken up studying a form of spirit summoning to attempt to fully reclaim his soul. He still is tainted with Vampirism, and is therefore a target from not only those he wants to help, but also the Vampires themselves. It is quite obvious there is no negotiation with the Children of the Night, so he is trying to do what he can to prove to Talione, Noah, and Nell especially that people can change if given the chance.
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Postby *Kain* » Fri Dec 20, 2002 1:55 pm

sorry about that last post of Mine Mordraken, you will have to edit.

The illusion only affects Noah, and it is just that an illusion. However it is very powerful, and Noah's mind seems to think it is real.

No one will be able to see what's attacking Noah unless they were using psionics, to get into his mind. In which case they to would be violently assaulted.

Once again sorry, I didn't know my last OOC post went through, it had information about the spell.

The only person here even possibly able to see it is Dengaar, due to his mental abilities, but there won't be enough time for him to do so. I will post, and once again I apologize for the inconveniance Mord, nice post but sorry.
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Postby Mordraken » Fri Dec 20, 2002 4:24 pm

WTF?!?

So, someone's playing with your mind, making you think there's something ripping your flesh, even thought there isn't?

And you can't just live with a Daywalker saving you? I mean, c'mon, throw me a bone here. The idea of dark spirits attacking you is more believeable than being ripped at because your mind believes your skin IS being ripped at.

Be more specific OOC wise next time. I had this great sequence set up in my mind, too...oh well...squashed again by the powers that be...*sniff*
Penance can't absolve your sin...Reap your life/Veiled in shadow/Recognize/Faces of the crucified/I can hear their screams tonight/Ever haunting me---- Disturbed, "Believe"
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Postby Dengar Arcus » Fri Dec 20, 2002 5:15 pm

Dengar WOULD see it... But Dengar isn't one to scan people's mind just because he can, he respects people... So he doesn't.

Name: Dengar Arcus
Age: 16
Height: 5'7"
Weight: 130 lbs.
Eye Colour: Deep brown
Hair Colour: Bluish black
Class: Psychic warrior
Weapon Proficiencies: Katana, other light blades
Brief History: Adopted into a loving family, he discovered he had psychic powers when he was 10. This really scared the heck out of his foster parens, since he couldn't control his powers yet. Although they still loved him, they knew they couldn't keep him. He was sent to a monastery, in which the elders recognised something familiar in his aura.
It was then that he researched the Arcus family tree, and found out that he was a descendant from a psychic warrior named Manock. His power was truly great, for he was half devil. Although some generations have passed, Dengar still possesses fiendish blood, and he knew he could be a danger to others if he didn't learn to control the power he had inherited.

He stayed in the monastery, and over time, he learned to focus his emotions, his spiritual energy, and the energies of his mind. He also learned the arts of kombat. At age 16, he was shown the remains of what once was Manock's Celestial blade. It was reforged and re-infused with magical energy, and bonded to its new owner. This became the Soul Katana. After that, he left the monastery, traveling the world to find out his destiny, helping people in need of assistance on the way.

Strengths: He can handle his Katana very well, and is also adept at the arts of brainpower.

Weaknesses: With Devlish blood coursing through his vanes, he has some power beyond normal Humans. Although he's technically good-aligned, he might forget about that when he's enraged.


Special: He can move matter by force of his mind, and use his energies to manipulate the elements, mostly Electricity. But his real strength is in his enhanced senses and the ability to predict things. This really helps out in tough figts.

Soul Katana: This is Manock's Celestial Blade, reforged. It's linked to Dengar. In the possession of anyone else, it acts like a normal weapon. With Dengar, it posesses great magical power, which gets stronger with Dengar's emotions. The energy type can be changed by Dengar, but not always willingly. The Katana is also used in combination with various psychic techniques.
Last edited by Anonymous on Fri Dec 20, 2002 8:21 pm, edited 1 time in total.
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Postby Talione » Fri Dec 20, 2002 5:16 pm

Just gotta love drama. Great post Kain! Can't wait to see what happens next.
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Postby *Kain* » Sat Dec 21, 2002 5:23 pm

WTF!? what do you mean Mordraken. Noah could have cared less who seen him. stop assuming shit Assume= to make an (ASS) out of (U) and (ME)

I don't want to ruin your posts, but you couldn't see the shit. As for it being beleivable!? THIS IS A FUCKING FANTASY ROLE PLAY. It is ALL make beleive, vampires, demons. Including the fucking magic you want your guy to learn.

That spell was illusion/phantasmal magic. A very distinct form of magic, with it you can do whatever you want, it is the most flexible type.

If you want rules I can set em Mordraken, but I prefer that things be discussed between the RPers. I had a VERY distinct reason I put something like that on my own characters goddamn chest. If you don't like it that I'm not going with your ideas I apologize, but remember I started this thread. I have a goal set in my mind, next time something like this comes up ask before you post. Nell seemed to have no problem doing so, and neither did Tal.
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Postby Mordraken » Sat Dec 21, 2002 7:02 pm

Speaking of fucking magick, also known as Mystic Humping...

THE BIG HUGE EVERYTHING YOU WANTED TO KNOW ABOUT SPIRIT MAGICK BONANZA GUIDE OF DOOM!!!
*Note: these are in order of when they are learned, roughly. More will come later.
1. Light Spirit: Simply, calls a creature from the etheral plane onto the material one that manifests as a point of bright, white light. These creatures are tele- and empathic, sensing the location of corporeal creatures, as well as their pain and feelings. They also can speak to their summoners, but only if the Spirit Mage touches them, and even then only in cryptic, one or two word phrases. They can wink out of existence at will, unless asked to stay. They usually will grant such a request.

2. Summon Spirit Animal: Similar to Light Spirit, a spirit animal is a simple creature that looks like a beautiful version of it's corporeal cousin and is affected as same, but is actually etheral. Once summoned, it binds with the summoner, and follows him or her as an extraordinarily loyal pet. It has all the empathic powers of a light spirit, and medium level Spirit Mages can actually ride within the animal for a certain period of time. This acts an an always willing subject of the Ride Within spell, 6b.

3. Soul Purging: A kind of healing spell, it doesn't fix physical damage to the target, but it does cure ailments of the soul, as well as taints of evil. Certain overwhelming taints are harder to purge, but in time it can fix almost anything.

4. Soul Calling: Allows the Spirit Mage to attempt to call the spirit of a dead person, or someone that has had their spirit banished by something. The call's range strengthens with practice, as well as the time the spirit appears on the material plane.

5. Astral Projection: The opposite of Soul Calling, instead of bringing a spirit to the material plane, the Mage sends their spirit out to rome the etheral plane. Since the two planes overlap, everthing the Mage sees will be in relation to the Material plane, but they will not be affected by the main plane, I.E. they can go through walls and people, and people will not be able to hear them. The mage will be able to see and interact with other local spirits. The main vulnerability of this power is that it leaves the caster's body vulnerable in the time their spirit is seperated. If the body is destroyed, the spirit will have no where to go back to, and will be a seperate entity for ever, or until a replacement is found, I.E. a more or less fresh dead body.

6. Dream Reading: A limited form of Astral Projection, it allows the mage to see the dreams of a sleeping person while the mage keeps in contact with the target. Middle to high level mages can also interact with dreams and the people in them. If a mage is killed in a dream, they merely instantly retract into their body, at which time the mage needs to reenter the trance to reenter the target's dream. If, however, the caster's body is killed, the spirit of the caster is stuck in the body of the target. This is more of an irritation than anything, and can cause interesting problems of having two personalities conflict in one body. The mage's personality can then find a specially prepared body to bring their spirit into, thus soving the problem.

6b. Ride Within: Again, an Astral Projection derivative, allows the caster to purpousfully let their spirit stay inside a target's body, seeing and feeling what the target does. Usually, this is easier with a willing subject, and causes pain to the caster's spirit in those who aren't. The caster can snap back into their body at will.

7. Soul Tension: One of the most powerful three powers, this requires much concentration. It allows the mage to totally override a spirit's conscienceness, and control it's movement and actions and speech. If the mage loses concentration, the spirit often will be angry and turns on the caster, and at best leaves. At worst, the spirit will go berzerk, attacking eveything in sight. This is especially dangerous when used on an elemental, explained next.

8. Summon Elemental: These are spirits that embody a certain element or concept, like Fire (called an Ifrit) or Love (called a Cherub). When summoned, some will simply obey or are willing to negotiate. Some, like Fire Elementals, are chaotic and angry, and will attack if not Soul Tensioned, unless they have dealt peacefully with the summoner before.

9. Quivering Palm: Arguably the strongest power, it allows the caster to Soul Tension the spirits of even living beings, yet uses more concentration. A light similar to a Light Spirit appeares in the caster's clenched fist, and as long as that fist is closed, the caster can hold a creature still, cause them great pain, or even kill them at will.
Penance can't absolve your sin...Reap your life/Veiled in shadow/Recognize/Faces of the crucified/I can hear their screams tonight/Ever haunting me---- Disturbed, "Believe"
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Postby Talione » Sat Dec 21, 2002 7:51 pm

Hey Mordraken, a quick question. Does Magnus still require sleep? I mean the rest of us crashed for the night, by Magnus stayed up studying. By my count, that puts him pushing about 48 hours now.... Just curious, cause if he doesn't sleep, then he can stand Tal's watch! :D
The line between being a hero, and being a monster, is the edge of a blade. He who walks the path shall bleed.
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Postby Dengar Arcus » Sat Dec 21, 2002 7:55 pm

Let me confirm that. Every version of vampire lore says vampires, too, need sleep.
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