Rise and Fall of the Taurren Empire (OOC)

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Rise and Fall of the Taurren Empire (OOC)

Postby Thenician » Sun Feb 25, 2007 12:18 am

This RP is blah blah blah. Shut up!

If you don't know the drill, you should die in a fire.


The continent of Ordo'Nai is a massive island. Stretching almost 5000 miles from the western coast to the eastern one. And over 3000 miles from north to south at its widest. There are many nations on this land, though recent years have seen the fall of many.

The first nation worth mentioning is the Taurren Empire, led by Arch-Bishop turned Emperor Melkum Sett. The old Taurren nation is the home of the Church of Taureen, earth goddess of balance, strength, and battle. Melkum Sett was the Arch-Bishop of the Taureen Church for twenty-eight years before becoming ruler nine years ago. His rise to power came about when the young King Julian Ramada III was found dead under mysterious circumstances. Having been an only child, and died before having any heirs of his own, the next person to inherit the throne was the Arch-Bishop. Within three years, Melkum Sett quadrupled the size of the Taurren army and began to create his empire. Being a religious figure as he was, it was not difficult to convince the people that it was necessary to conquer all of Ordo'Nai. All he had to do was say that it was Taureen's will.

And so it went, one after another, kingdoms fell to the righteous march of the Taurren Army. In the past year, the army has hardly advanced further. Being blocked to the east by the Kurten Desert and mountains of the same name. And to the north, remnants of all the conquered lands have gathered in Farallas under leadership of King Arduros Thale, and are managing to hold back further advancements.


The next nation in need of mention is obviously the Farallas Kingdom. It is a cold nation on the north of western Ordo'Nai. Hence it was last to be attacked by the Imperial Taurren Army. This gave them a little extra time to prepare. They were able to build walls in key areas and manufacture siege weapons. The terrain in much of the Farallas area is somewhat hilly, so in many places they could hide catapults behind a hill and wait for the right time to launch flaming barrels of kerosene at advancing armies.

Also, survivors from conquered countries have been showing up non-stop to help defend the front line. Currently, the battles have lessened in frequency. Both sides are about equal, each territory gained by either side is another lost. Battles have lessened in frequency recently, some say it's bad morale on both sides, other believe that plan are being drawn for a massive conflict.


The next nation worth mentioning is the Theocracy of Mynden. It's the home of the Church of Laios, sun god of life, valor, and pride. Mynden is the home of the elite Laios Knights, led by the senior knight, Ivor Morgin. This group of ten highly trained and competent paladins serve Laios and Mynden, but answer directly to the cardinals of the Laios Church. Still, each knight is considered holy enough to be heard should they have an opinion in matters of the clergy.

Mynden is surrounded on all sides by obstacles. A desert to the north, mountains to the south, the Sea of Turmoil to the west, and the Doman Republic in the east. Although the two nations have been at peace for over fifty years, the people of Mynden distrust the Doman people, but no more than they distrust anyone without unflinching faith in Laios. Of course, not everyone in Mynden is an over-zealous Laios fanatic, but as a general rule, when you live in a theocracy, you don’t really have a choice. In general, the population of Mynden is somewhat xenophobic.


Next, obviously, is the Doman Republic. Here is the economic workhorse of Ordo'Nai. Although far detached from land routes to many other nations, it is still a huge center of commerce. Their success can be linked to their technological superiority to all other nations. Specifically their knowledge of how to harness "lighter than air" gasses to fill the balloons of their massive airships.

Normally these ships are used to ferry passengers and cargo all over the continent. But they can easily be modified to carry heavy weapons or troops to a battle field, or can also be equipped with several arbalests to rain arrows down on enemy troops. For this reason, even though Doman is less than one third the size of Mynden, they are about equal in military capability.

Doman does not have any one specific ruler, it is governed by the Benefactors' Guild. The Benefactors' Guild is an association of the few large business owners in the capital city that are responsible for all the import and export that goes on daily.

Another thing worth mentioning about the Doman Republic, is the flying city Aurora. Nearly a third of a mile in length and more than a fifth wide, it can be an impressive show of force should the need to intimidate an enemy arise. It can house a little over one thousand citizens comfortably, including space for work, rest, even recreational facilities, and can carry about eighteen thousand tons of cargo. Normally it is used as a research institute for scholars of magic and psionics, though it can be turned into a formidable weapon of war with a simple change of crew. Due to its size, however, it cannot land. So crew replacements and passenger and cargo transports, have to be handled in midair. It has a huge landing platform on its dorsal area which is large enough for a standard airship to land on.

Next we have the second economic hub of Ordo'Nai. The free trade city of Arturia. It is just that simply, a free city. It does not belong to any nation. About ninety years ago, when the city was founded, this caused a lot of problems. All the neighboring nations claimed that the city was on their land and tried to tax it. But after some hefty monetary investments from wealthy privateers and business owners, the city was able to buy the land from all the neighboring nations, up to a one hundred mile radius from the city center. Ever since then, Arturia has been a center of commerce not only for the five neighboring nations, but also for Irmallia, Decedia, and the countries of Seraph Island to the south.

Arturia is now the wealthiest city in the whole continent of Ordo'Nai. Recently, Governor Morgan Krane tried to buy some of the Doman Republic's airships to make their shipping easier, but they are strictly not for sale. They are more than happy to charter flights to wherever you need to go for a reasonable price, though.

Finally we reach the Duchy of Irmallia. It's far from the last on the list of nations on Ordo'Nai, but it's the last of the important ones I'll mention here. Duke Feros Longhorne, the ruler of Irmallia, in case you couldn’t tell by the name, is a minotaur. Quite a well spoken and intelligent one too, go figure. Five years ago, when he first got word that the Taurren Army had begun to move on its neighboring countries, he began to work on designs for a new warship with the help of some local architects. The new ship design would be ten times bigger than anything that had ever sailed before. The gargantuan Doman Airships would be able to land comfortably on their decks.

Many designs were drawn over the years, and a few prototypes were built, but they were all either too slow, or too heavy. One prototype seemed promising, but it was too buoyant and capsized in strong crosswinds. Finally a design was drawn that seemed perfect, building started right away.

At the same time, about two years ago, a chemist who was studying the soil from nearby quarry found that if you mix sulfur, saltpeter, and a few other ingredients in the right amounts and strike them hard, or light them aflame, they explode. It was only a few months before someone applied this knowledge to weapons and invented the cannon, they were incorporated into new ship design.

Finally, about a year and a half ago, the ship was finally finished, it looked like it would be all that everyone worked hard to create. It was classified as and Irmallian Heavy Frigate and would wait for the next day to be christened and set on its maiden voyage. But it would never get the opportunity, no sooner was the ship built, that it was stolen from dry-dock that same night.

The ship-builders and architects and investors were all furious, but Feros laughed. Saying that if it was good enough to steal away under cover of night, it was good enough to warrant building a few more. He immediately placed an order to have six more of the ships built within the next eighteen months.


That's all for the important nations. There are many more, but I'll get to them in RP.

Now there's one thing that I haven't gone over yet. So far, two of the continent's deities have been mentioned, but there is a third. The following is a little story about him, or rather, his child.

Aerin is the illegitimate child of Taureen and Vorastraex, dragon god of deception, magic, and death. Many thousands of years ago, Vorastraex confessed his love and admiration for Taureen. Taureen laughed, saying she could never love a beast as hideous as he, who gets his kicks from tormenting the weak. Vorastraex's sadness was dwarfed by the ever growing anger he felt at Taureen's response. Instead of attacking furiously, he used the infinite patience that all dragon kind are known for to plot and scheme his revenge. For thousands of years he secretly practiced the spells he would use. Then one day, about a hundred years ago, Taureen took a human mate. Vorastraex seized this opportunity, he secretly killed her lover and disguised himself as him. Using complex spells to hide not only what he did, but also to mask his godly presence from her.

Soon, Taureen was carrying the child she thought belonged to her mortal lover. Vorastraex continued to use complex spells to keep her from sensing the nature of the creature growing inside her. He also cast spells to shape the nature of the child as it grew. He wanted to ensure that it would obey only him, and that Taureen could not use it as a weapon for revenge.

Before long, the child was born. Although Vorastraex's magic during the child's growth in the womb kept it from taking any of his draconic or visibly evil features, no magic in existence could hide what the child was once Taureen saw it with her own eyes. But Vorastraex had been watching her, he knew when the child took its first breath, and appeared before them both in an instant. Taureen was still weak from giving birth, she threw a few curses at Vorastraex but could do little else while he took the child and disappeared.

The Dragon God was overjoyed that his long awaited revenge was fulfilled. He named the girl Aerin, and had little time to do anything else. When Laios found out what Vorastraex had done, he was outraged. He and Taureen hunted Vorastraex, but Vorastraex knew he could not win against two gods, nor could he protect his child if he tried, so he used his magic to hide his and his daughter's presence. Their whereabouts have yet to be revealed.


Now, sadly, for the sake of this RP this story is not known to the mortals of Ordo'Nai. Though, a small handful of people have heard of it as a myth, passed on to them from their predecessors, long dead priests of Vorastraex. Back then, it's possible one of two priests might've known of the Dragon God's plan. Nowadays, those who carry the secret are known as the Cult of Aerin, though nobody outside the cult knows their existance or their goals.


Now for the worst news of all. If you've read this far and are interested, I must regretfully inform you that this is a clsoed RP. The only reason for this OOC thread is for us to post our character bios, and for me to post more information on the continent as the story develops.
"I love stealin', I love takin' things."
-Bender B. Rodriguez

"How 'bout I alter your face?"
-Thenician Dusk
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Postby PoisonedDragon » Sun Feb 25, 2007 10:43 pm

Hey, alright, that's some really complete information. I love it, gives me some really good ideas. Anyways, here are the bios for my three characters, enjoy.


Character One:

Name: Khevin Thorne
Race: Human
Gender: Male
Age: 54
Height: 6'1"
Weight: 210 lbs
Hair: Silver-grey and long
Eyes: Ice Blue
Build: Quite muscular, though a little diminished by age

Occupation: Retired Army General of Farallas

Description: Since his retirement Khevin has a much more laid back appearance. Instead of always wearing his formal uniform and armor as he used to, he now favors light robes with a variety of pockets that make his attire both comfortable and practical. He has let the rest of his appearance go its own way, and no longer trims his hair or beard, his hair now reaches well past his shoulders and his beard reaches about the middle of his chest. He carries no weapons, though he does have a walking stick that he can use to deadly effect if necessary.

Background: Like many citizens of Farallas Khevin joined the military at 16, but stayed much longer than his required tour of duty. He rose through the ranks quickly owing to his incredible skill with the sword and a brilliant tactical mind, and by the age of 30 he was a full General with command over several legions. From the time he became a General until the time he retired at the age of 44 he was undefeated in battle. He made his share of tactical retreats when he knew he could not win, but was never actually beaten.

At the age of 44 he was granted the King's Leave, which allowed him to retire with full honors. He was also granted a modest home in the nation's capital and a generous income which would ensure that he would never want for anything. He usually spends his days at study and has made of himself quite the scholar on all aspects of war. He studies accounts of past battles and treatises on military strategy, and is widely considered one of the world's foremost authorities on the subject. From time to time he is visited by the new commanders of the nation's armies for advice, which he is only too pleased to give them. On the whole he is enjoying his retirement, but longs for a chance to recapture the glory of his youth.

Special Notes: In addition to still having a brilliant tactical mind Khevin is still an excellent swordsman, and has continued his practice in that area. His only downfall now is that in his old age he becomes fatigued more easily than he used to, and cannot fight for too long without needing to stop and rest. Also, though he is still as brilliant as ever, possibly more due to his extensive study, he does suffer occasional bouts of senility. They are not common, but when they do happen he has been known to forget entire conversations that happened only moments before.


Character Two:

Name: Sargeant Cutter
Race: Human
Gender: Male
Age: 27
Height: 5'9"
Weight: 140 lbs
Hair: Bald
Eyes: Green
Build: Quite thin, but with a decent muscle mass

Occupation: Sapper in the Army of Irmallia

Description: Cutter is quite a sight, and most people don't like to look at him for long. The right half of his head, face and neck are covered in hideous burn scars, an unfortunate risk in his line of work. He is also unable to grow hair on his head, and so is permanently bald. He generally wears the standard issue military chainmail armor, though his is mottled with discolorations by the chemicals he uses to make his explosives. He carries a short sword and a small shield, and is only moderately skilled with them.

Background: Around the time that gunpowder was first discovered was around the time that Irmallia finally got around to drafting its more able-bodied men into the military. During the basic training his group of recruits were presented with the opportunity to join a new company who would be exploring the uses of gunpowder in combat. Having always loved fires and explosions, Cutter was one of the first to volunteer.

Tests with the gunpowder went very well. It was found that it could easily be used to demolish enemy fortifications, particularily when used in large enough quantities. Cutter was easily one of the most talented with the explosives, and even found that it could make extremely deadly explosive projectiles if a burning rag was tied around a clay pot filled with a thick paste of pitch and gunpowder. Things were going very well for Cutter, he was made a Sargeant and given command over five other sappers. Then things got ugly. The ugliness started with the discovery of Dragon's Spit. It was an extremely unstable liquid explosive that would detonate on impact, with a force over twenty times more powerful than an equivalent amount of gunpowder. A vial was accidently dropped near Cutter, killing the man who dropped it and disfiguring Cutter badly. Since then, everyone has been more careful with Dragon's Spit.

Special Notes: Though Cutter is not really the head of the entire company of sappers, he is the leader of one squad, and if easily one of the best in the whole company. He is especially skilled at handling the explosives, and none in his squad are allowed to handle Dragon's Spit but him.


Character Three:

Name: Vorcan
Race: Human
Age: 28
Height: 5'6"
Weight: 115 lbs
Hair: Black
Eyes: Violet
Build: Lithe and athletic

Occupation: Assassin for the Taurren Empire

Description: Vorcan is incredibly beautiful, a trait that has gotten her very close to many targets in order to kill them. Her black hair is shiny and soft, reaching to the middle of her back, though she usually keeps it tied up elaborately when on an assignment so it doesn't get it the way. Other times she wears it down or in a long ponytail. Her eyes are her most interesting feature, since they are violet in color and exotic in shape. When on a mission she wears a form-fitting black suit to enhance her mobility, and when not on a mission she wears dresses and outfits of very high quality and exotic designs, also usually black.

Background: Vorcan was orphaned at such a young age that she remembers nothing of her true parents. She was taken into a temple of Taureen, but only stayed there a few years before being taken away by agents of Melkum Sett, then the Arch-Bishop of the church. It was never really clear to her where she was taken, but from that time to her seventeenth year she was trained in the deadly arts of assassination. At seventeen she was deemed more than ready, and in fact many of those involved in her training said they had never seen any young assassin with more potential.

She was taken to see the Arch-Bishop who during her training she had grown incredibly loyal to, owing to the efforts of her trainers to shape her mind. The first job he gave her was to kill the ones who had trained her, which she did without remorse or very much difficulty. Sett explained that it was necessary because none were to know of her existence or training (he had already taken care of those in the temple who knew of her existence). During the first two years of her service, Sett set her on a large and varied number of jobs, and it was only when she was nineteen that she realized the common thread.

He had been having her kill those nobles and merchants who were loyal to King Julian. Nearly as soon as she realized this, Sett gave her her hardest job of all, she was to assassinate the king. It was incredibly difficult, and was also the one time she was nearly caught. She got away, however, and Melkum Sett rose to become Emperor of Taurren, with her in the shadows behind the throne. Since then her work has started taking her farther and farther away from her Emperor, deep into other nations to assassinate powerful military leaders, nobles, and merchants to prepare the way for conquest. The armies of Taurren still did most of the work, but she is pleased to know that her efforts have made a difference.

Special Notes: Vorcan is extremely skilled with daggers and other short blades, and when on a mission generally carries at least eight blades of varying lengths and widths on her person, so she is always prepared, whatever the situation calls for. When not on a mission she generally has at least three blades on her at all time, a fairly long, thin one which she keeps concealed in her hair, a shorter one (about 3 inches), which she keeps strapped to the inner thigh of her left leg, and an extremely small one which has a hidden sheath in her cleavage. She is also very good with throwing spikes, and generally keeps at least twenty of them on her during a mission, and at least five when off duty. She is an expert with poisons, both those that must be injected via needles which she throws or propels from a blowgun, and those poisons that must be ingested by the person to be affected.


Well, there they are, my three characters. I don't think I'll make any seperate alts, I'll just put a header on each post to let everyone know which character I'm posting for.
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Postby Thenician » Mon Feb 26, 2007 1:22 am

Name: Thenician Dusk
Race: Human
Gender: Male
Age: 28

Occupation: "Mercenary" (Though only because any other definition suits him even less.)

Appearnace: An average looking man by many definitions, Thenician stands at 5'11" and has a modest, but strong figure. To look at him, one would see the body of an average soldier. Hair kept loose and messy, though not entirely neglected. His face always showing at least a day's growth of hair. Though he's usually concerned with appearances, he only takes the time to look his best when his ship is heading for port. Usually when out at sea, he wears only the simple sailor's clothes like the rest of his men.

Combat: Although Thenician is quite able to fight unarmed, he prefers the finesse of a longsword between him and his enemies. Also, though he's not proficient with any form of magic or spellcasting, he does have a surprising knack for using magical items and artifacts.

Special Ability: None.

Character Info: Thenician used to be a soldier for the Decedian Army until his discharge from the service. He had been assigned to guard duty protecting some wealthy guest of the duke as he visited the capital. He had no idea how important the man was, Thenician just assumed he was assigned to protect a paranoid man just because he could afford it. It was due to this negligence on his part that the man was struck through the neck by an assassin's arrow.

After his discharge from the military, he tried to settle into a civillian life, but he could not find any comfort in it. Eventually he began to travel. He visited all the nations of Ordo'Nai not blocked by ocean or mountain, until he finally arrived in Arturia, the free trade city. There he met the woman he would marry, Rehal. She ran a business out of Arturia, she housed mercenaries and paid for their training, then she would lend these trained men to whoever paid for them. Having found no meaning in his life outside of the army, Thenician decided to work for her.

Several years passed and business was good. As time went by, mercenaries came and went, but Thenician always stayed. They grew close and eventually fell in love. They married and even had a child, a daughter they named Kiera. But it did not last, within four years of his daughter's birth, all the joy and meaning he had found in his life was taken away when Rehal was murdered.

The funeral was attended by more people than Thenician expected. Most of the warriors who worked for Rehal and some of those who only met her a few times as they passed through were there. Once the service was over, many came up to Thenician and offered to help him if he chose to go after the man responsible. With the help of more than forty men, Thenician took his daughter and they travelled to Irmallia. They had heard of the new ship being built there and decided to steal it, they knew they would not be safe on land if the man they were looking for found out about them.



Name: Virgo
Race: Human (1/8 Elven)
Gender: Female
Age: 25

Occupation: Laios Knights

Appearance: The only noticeable elven feature is her long silver hair, which she usually keeps tied up in fancy elabortate buns that are so popular with the nobility. Aside form that, all of Virgo's features are strictly human. She is about 5'6" and has a strong athletic figure. When she's on active duty with the Laios Knights, she wears light plate armor with a near mirror polish and the crest of Mynden on the chest plate.

Combat: Aside from the holy spells taught to all who become Laios Knights, she wields the sword called Aria, one of the sacred weapons handed down to her by the Knight before. This sword is a has a thin rapier-like blade and a simple cross guard at the hilt. It is made of an unknown metal which has a faint blue tint to it, but more importantly is unbreakable, unbendable, and nearly weightless. Such a strong and stiff metal makes the weapon suitable for slashing as well as piercing, despite the thin blade. All this seems nice, but hardly a weapon for a Laios Knight, until the greatest feature of Aria is revealed. The sword occasionally hums and resonates in a way that those who have held it claim that the sword is trying to tell them that it is alive and aware. When Virgo engages in combat, Aria's humming becomes constant, throwing her into a trance that make time seem to slow down. Everything around her seems to move slowly and the only sound she hears is a faint song coming from behind the hum of the blade.

Special Ability: Virgo wields the sacred magic from Laios, the Sun God, which ranges from solar-based attacks to healing magic.

Character Info: Virgo is the newest of the ten sacred Laios Knights. She is one of the youngest ever to qualify, and the first and only woman to reach this rank. Her record with the Royal Guard since she was 17 years old is one of a kind. Very few soldiers before had her kind of potential, least of all most women. Still, she is intelligent, strong, a great leader, and most importantly, very loyal.

Virgo has only been with the Laios Knights for a little over 6 months, but so far she has proven to be just as useful as any of the other knights, besting four of them in combat during a recent traning excercise. Of course, the ones who lost insisted that it was only because they didnt want to hurt a lady.

She was assigned to command the Eastern Border Defense, slowly becoming accepted by the other knights. She is also quickly becoming a favorite of the cardinals and was even invited to help plan the invasion of Doman, which ultimately failed.




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Okay, now I would've posted a bio for Duncan, but to be totally honest, I have no idea what his deal is. For now we can just assume he's one of the warriors. He'll stand out among the crowd later on, maybe then he'll get a bio.

I have too much work to do with thinking up the opening to this story anyway. I should have a prologue and first chapter opening by tomorrow. I hope.
"I love stealin', I love takin' things."
-Bender B. Rodriguez

"How 'bout I alter your face?"
-Thenician Dusk
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Postby Khavi » Thu Mar 01, 2007 6:55 am

HOKAY, here are the boobs for the story. I finally got around to actually making them up and posting them. I got two lovely ladies for you, so here goes nothin'.

++++

Name: Lena 'Mouse' Pietrov
Race: Human
Gender: Female
Age: 27
Hieght: 5'1"
Weight: 123lbs
Hair: Blonde, wavy and long
Eyes: Green

Occupation: Air Pirate (first and probably last of her kind)

Appearance: Lena does not look like a pirate, by any stretch of the word. She is short, and the best word to describe her figure would be 'voluptuous.' She is curvy and doesn't look terribly fit, but she can run, jump, and climb with the best when pushed to. In terms of looks she has the potential to be very pretty, but since most days she doesn't put in enough effort to be truly beautiful, she looks fairly average. She usually wears her hair free, or bound in a loose knot or ponytail and the base of her skull.

Combat: She'll hit you with anything and everything she has handy, whether that is her sword, her beer mug, the chair she's sitting in or her fist. Lena is not afraid to fight dirty, and in fact usually prefers to. She kicks, bites, scratches, pulls hair, pokes eyes, and pulls every dirty trick she knows to win a fight. She does know how to use a sword, and she usually carries one around, but it's not usually used as it was intended to be used.

Background: Lena was born in the frigid north of Ordo'Nai to an ancient family of nobility. She was the youngest child, three brothers having been born before her. As the youngest child and only girl she was raised to be seen and not heard, groomed and prepared to be married off in an arranged political marriage. However with three older brothers it was hard to keep Lena quiet, and she often got into trouble. When she was 12, and her father agreed to marry her to a 27 year old noble from a place she had never heard of, Lena decided it was time to leave. Thoroughly displeased, she ran away from home and stowed away in a caravan of traders, but when they came to the next city she was discovered and left behind. As a result of poor planning and a lack of money she was forced to return home, where she was at the age of 13 forced into marriage with the noble, a man from Doman. She lived for three years in Doman as the wife of said noble, but all the while she planned a second escape. After three years had passed, and she had squirrelled away enough money, she again ran away from home, this time buying her passage on one of the famed Doman airships. She traveled to a port town, where she took up a job as a barmaid at a tavern. Two years went by in this fashion before she decided it was too boring, and she signed on to work on a merchant ship. Not three months after beginning her work on the ship, it was taken by pirates. Through fast talking and a little 'persuasion' she convinced the captain she was worth keeping alive and even worth allowing to join the crew. Three years went by and she became quite the little pirate, learning to fight and swear and drink with the best. She took to piracy well and quickly learned her way around a ship, with only one small problem: Lena had a tendancy to get seasick. Even after three years at sea, she had a hard time managing to keep her meals down while the ship rocked, and so the next time they returned to port she left the ship, sad that her breif life of piracy had come to an end. It was then the thought struck her: she hadn't once been ill on one of the airships of Doman. A plan began to hatch in her mind, and she returned to Doman. Back in her husband's homeland, though he had long since given her up and remarried, Lena began her quest to seize one of the heavily guarded airships. It took another year of careful planning and finding the right crew to help, but finally Lena managed to slip aboard one of the ships while it was grounded for loading, and comandeered it. Within the past five years, Lena has become the terror of the skies, being the only person to successfully steal and keep one of the great airships of Doman. She has so far managed to keep just out of reach of the authorities, both of Doman and of other nations who wish to take the carefully guarded technology of the airships for themselves.

+++++

Name: Ashai Uro
Race: Half human, half elven
Gender: Female
Age: 49
Hieght: 5'10"
Weight: 130 lbs
Hair: Black, with greying streaks.
Eyes: Golden-green

Occupation: Historian and translator

Appearance: Living in Farallas, a cold northern country in comparison to her homeland of the Kurten Desert, Ashai is a very striking woman. She is very tall and willowy, with dark, smoothe skin and startlingly bright eyes. Her hair is long and thick, falling past her waist, though it is usually twisted and braided, appearing shorter. She wears two gold hoops in her delicately pointed ears, and usually a golden cuff around her right wrist. She usually wears clothing made of materials from her homeland, brought to her by traders as they pass though. As a result she often wears light fabrics dyed rich colours, though when she travels outside she dons a fur coat of local design.

Combat: Ashai practices a slow and careful martial art from her homeland (ooc: think tai chi), that is more to stay fit than for any combat purposes. Ashai has never been a fighter.

Background: Born to a family of traders deep in the Kurten desert, Ashai was a nomad from a young age. Her family, which was basically a tribe, traveled all over the desert, to the various villages and waystations, buying and selling whatever goods that were offered. Because of this Ashai learned several languages from a young age, and gained a fascination with the history of the places her family visited as they moved through the desert. When she was seventeen, her oldest brother, then twenty five, decided to begin traveling and trading with people outside the desert. With their father's blessing he took some of the spices and fabrics they dealt in and several of their camels. He returned close to a year later with much more wealth than he had left with, having sold or traded all of what he had left with. Her brother began regularly traveling to trade outside of their desert homeland, and their family became quite wealthy. They settled in a large villa in one of the larger cities in the desert, becoming a bustling business. Ashai had her brother bring her books and scrolls from the far away places he visited, and she taught herself the languages of the surrounding countries. As he brother began to bring foreign traders back with him, Ashai would translate between them and the locals.
When she was in her early thirthies, Ashai decided to travel with her brother to the lands beyond her desert home. For a few years she traveled around with him, before they came to Farallas. They had to stay in the city for several weeks to whether out a snowstorm and get one of their wagons repaired, and Ashai found a certain interest in the history of the place. When her brother left to continue his trade route, Ashai stayed. She lives in the apartment above the shop her brother owns and trades out of. Having spent the last ten years in Farallas, she has taken the opporunity to learn the language and read as many books as she can on the history of the place. She hires herself out as a translator (of books, between visiting people and locals, etcetera) for money.
I was so mad, I could have chewed up nails and spit out paper clips.
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Postby Thenician » Tue Mar 20, 2007 3:28 pm

BOOBS!

On a related note, I wont be introducing any of my characters until later on. I'll just be DMing for a bit, manipulating the environment and NPCs until everything gets rolling smoothly. So if you need any information about the geography, history, politics, or anything else about the continent, go ahead and let me know. I'll try to accomodate you.

In the mean time, if you posted a character, start writing. Or I'll fucking kill you!


No, not really. But do it just the same. I probably should post the rest of the twenty something countries up. Until I do, though, just ask.
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Postby Dengar » Tue Mar 20, 2007 4:11 pm

Given how you used my world to supplement your bigger one, I reserve the right to join in. ;)


~Dengar Arcus~
Race: Human (mostly)
Occupation: Mercenary
Age: Judging from looks, 20

Appearance: Although he's much older, he looks 20 because of his slow aging process. He's about 5'8" and pretty muscular. His hair is short and black. His eyes are blue. He wears clean cloth worthy of a rich man, even though he doesn't seem that rich. He wears no armor whatsoever.

Sometimes, he switches places with his 'other' self. He looks pretty similar to Dengar, his hair is pure white and thinner, his face is paler, his clothes are all a greyish white, but his most different feature is the purple, cat-like eyes.

Combat: Dengar has the ability to materialise up to a certain mass of blackish metal in any shape. He uses this ability to pull weapons out of thin air. His preferred weapon of choice is a katana, but he is at least moderately proficient with a variety of weapons.

The 'other' Dengar carries no weapon, he uses his abilities to create weapons out of the elements.

Both versions have extreme reflexes due to the ability of premonition.

Special Ability: Dengar's psionic abilities include strong telepathic skills and strong clairvoyant skills. Although he does not have the ability to see the far future in detail, he does have that enhanced sense of impending doom when it counts. He can also accelerate his own natural regeneration, but only to the point that equals first aid. He has kinetic abilities, but these are mostly minor.

The regular Dengar also has the power of reality, which allows him to blink short distances, and transport himself and other things to a pocket dimension.

The other Dengar has the power of matter, which allows him to control the elements.

Being part demon, he has an allergy to holy energies.

Character Info: Somewhere along his family tree was once a powerful Demon. Why this Demon blood suddenly started acting up for Dengar is unknown, but it has, and it has granted him psychic powers. He spent the time from age 10 to 18 in a monastery where he learned to control his powers, and was given his Soul Katana. Upon turning 18, he just suddenly up and left, and has been in contact with all kinds of demons and other unnatural appearances over the years. He developed a hatred for demons and similar beings, something that triggered a split personality between his 'regular' self and his 'demon' self. When his Soul Katana broke, his body split into two, but only one can exist in regular reality at the same time.

Living his life as somewhat of a mercenary, his abilities have been sought after by many an employer. Although he rarely shows up unless the matter interests him, he expects a large sum of money, although most employers are happy to oblige. He has both fought against and alongside the Laios Knights of Mynden, having developed a bond with the previous leader of the Laios Knights, he doesn't get along very well with most of the other ones, save Micheal Serkis, who has a mutual respect for Dengar's abilities.




~Micheal Serkis~
Race: Human
Occupation: Laios Knight, leader of Shadow
Age: 29

Appearance: He is about 5'7", and has long black hair. Due to his occupation, he only wears the chestplate part of the standard Laios Knight armament, if he's wearing any at all. When doing stealthy stuff, he's obviously dressed in the appropreate color, otherwise, he's in white.

Combat: Mike's Sacred Weapon, Isrin, is a bow made of something that resembles silver, but is as light as wood, and a quiver full of arrows made of the same material. The arrows have the ability to multiply themselves unless they are held. Thus, the arrows never run out, and one arrow turns into a rain of arrows if given enough distance. Any arrow shot from the bow is enchanted to emit holy energy on impact. Though harmless to the pure, it's like an explosion when an evil individual receives a direct hit.

He also carries a pair of short blades for use in melee combat. Although he dislikes it, he's proficient with them, but his real strength is his brain. He has perfect situational awareness, and is also aware of all of his strengths and weaknesses. This has allowed him to take down many a foe, and in a way, he is the most capable of the Laios Knights.

Special Ability: Aside from the regular Laios Knight arsenal of spells, he also has the Shadow's ability to hide his presence completely, and his own birth ability of far sight. This makes both an excellent sniper and spy.

Character Info: From birth, Mike has been able to spot a mosquito from miles away. This gift of far sight made him an obvious choice for a sniper. Combined with his intelligence, he quickly climbed up the ranks of Shadow, Mynden's black ops division, and eventually became their leader as a Laios Knight.

Although he is a Laios Knight, his laid back personality clashes often with both the other Knights and the higher ups. Although they daren't fire him, because he still has amazing skill. The only one he's somewhat capable of getting along with is Virgo, who 'tolerates' him.




~Synck Firnus~
Race: Human (mostly)
Occupation: None
Age: From appearances, 30

Appearance: He looks 30 because of his slow aging process. He's about 6' and very muscular. He is bald and tanned. His eyes are deep red and his pupils look like those of a cat. His eyebrows are black. His clothes are rather shabby, and he wears no armor.

Combat: He has no weapons, and he uses a crude form of self-taught martial arts to fight. Nevertheless, he is quite capable of defending himself, even without resorting to using his kinetic abilities and body reinforcement. When he uses body reinforcement, his fists can shatter rock, and his skin can stop normal sword blades. His kinetic power can lift and toss boulders three times his weight without straining himself.

Special Ability: Synck's psionic powers include strong kinetic power and body reinforcement. He can reinforce his muscles to have three times as much power as normally, and can make his skin as dense as steel. If he rests completely, he has a natural regeneration rate not unlike a Troll.

Synck also posesses the power of time, able to accelerate himself to obscene speeds, or slow down others, although it wears him out very quickly, and is usually just a means of escape.

Character Info: Like Dengar, Synck posessed Demonic blood, which for some reason activated at age 6. After his family found out about his kinetic powers, they tried to kill him out of fear. In self defense, he caused his home to collapse, and ran, not knowing if his family was alive or not. From then on, each day was a battle for survival. He stuck to the shadows, and eventually got involved with other demons, who also never quite accepted him for being human. Holding a grudge against both humans and demons, around age 20, he decided to go on a quest for power. In order to show that he is a league of his own.




I can always change things around if necessary, but these are the characters I used the last time.
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Postby Dengar » Fri May 18, 2007 4:07 pm

I know my first post may have been a little ambiguous, but I'm saving the explanations for a little later.
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Postby Thenician » Fri May 18, 2007 10:11 pm

Werd!

Just one thing before I forget. Aurora doesnt land, it's eternally airborne. One would need to take a common airship or other flying means like a griffon to reach it.

I have to write a post introducing another city and Aurora anyway. So I'll get all the details in there.
"I love stealin', I love takin' things."
-Bender B. Rodriguez

"How 'bout I alter your face?"
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Postby Thenician » Wed Aug 29, 2007 12:58 pm

Okay, good/bad news. I'm out of a job again, so that means I have more time to write.

If you all get back to me and let me know if you're willing, I can start up.
"I love stealin', I love takin' things."
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"How 'bout I alter your face?"
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Postby Dengar » Sun Sep 02, 2007 9:08 am

I've always had too much free time to begin with.
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Postby Thenician » Tue Sep 11, 2007 7:30 pm

That's it? One guy?

And don't bullshit me, you don't ALWAYS have too much time.
"I love stealin', I love takin' things."
-Bender B. Rodriguez

"How 'bout I alter your face?"
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Postby Dengar » Thu Oct 11, 2007 3:39 pm

Just because I waste it doesn't mean I don't have it.
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Postby Thenician » Thu Oct 11, 2007 10:30 pm

HAHA. Well it doesn't matter anyway. I finally started running this campaign as a DnD game with my group recently, so I don't really need this thread anymore.

Oh well. This place goes through bursts of business. Then it just dies for a while. Someday soon it will happen again.
"I love stealin', I love takin' things."
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"How 'bout I alter your face?"
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