How to create a believable character
In roleplay, as in story writing and life, a good character is a believable character, something people can relate with.
One mistake a lot of new roleplayers tend to make is creating a god-like character, or an invincible character. While not having to worry about the character dying at an inopportune moment is nice, other players aren't likely to think the same way, since if your character is all powerful, there's are more likely to die, and no one likes having their favorite killed off just because someone else doesn't know how to play fair.
Characters in roleplays should be much the same as a real life person, with both strengths and weaknesses. All reactions have an equal and opposite reaction, and all strengths should have an opposite weakness. No one is good at everything, no matter how long you've lived.
Making a character 'real' in the sense of having weaknesses as well, can also make them much more challenging to play, conversely making them more interesting to play, and to watch be played. People will be more interested in reading your posts if you have to be inventive to get your character out of a mess.
To make such a character is a fairly simple process, though a little more difficult than making a character that's good at everything.
First decide what your character is. As an example I'll create a thief.
The next step is to pick the characters major strength, or the thing they're best at. As a thief she'll be best at stealth.
Next you want to pick a few things that go along with that. With stealth usually comes speed and nimbleness.
Then comes picking a major weakness, or the thing the character is least good at. Given that the character has spent most of her time learning stealth and how to be quick and quiet, she's likely not spent the time to buff up or work on martial skills. Her major weakness is that she's not very good at fighting at all, she prefers to run than stand and face someone twice her size.
A major personality quirk. The character is mouthy and tends to get herself in plenty of trouble. Given she's not a fighter this means she would have to be clever enough to avoid fights or she'd be dead by now.
Something else that's usually a good idea to add to a character to, not only make them more realistic, but also more fun to play, is a flaw or a phobia. In a thief, an amusing and challenging flaw to give them would be clumsiness or thoughts of invincibility. This particular character, I think, is going to have a penchant for spoons. She can't pass by a spoon without stealing it.
We now have the basis for a fairly realistic, if slightly off the wall, character. She has flaws, strengths and weaknesses. She's not invincible and there's a fair chance that she'll get killed if she can't outthink the person who's trying to tear her to bits.
Now that we actually have a character the next step is learning how to play the character in a way that will appeal to everyone and keep others interested in playing with you. You have to be willing to let your character take hits. You don't have to be willing to let your character die, but you have to realize it could happen. There are usually ways around it however, and if you're playing with other good roleplayers then the chances they'll kill your character off are slim.
In a fight, much the same as building a character, you have to be willing to give and take. Let your character avoid the killing blow, but have them trip and sprain an ankle or get sliced across the ribs, or even something more permanent or serious. It can be fun trying to play a character with a serious injury that's just too stubborn to lay in bed like they should.
Roleplaying is as much about thinking and originality as it is about writing. Finding new and inventive ways to get yourself out of life threatening situations is one of the best parts of playing. If we know you'll always react the same way to the same stimuli then we aren't going to want to keep reading, or keep playing. Spontaniety, surprises and tricks up your sleeves is what will keep people coming back for more.
So, an assignment. The same way I created my little thief above, I want each of you to come up with a character as well, and post it below.
What: What the character is.
Strength: Major strength
Other attributes: Other things that go hand in hand with the above.
Weakness: Major weakness
Personality quirk: Basically just that, something that makes them unique.
Flaw: Either a flaw, phobia, or something else that makes them human.
Be as original as you can, but also do your best to make them realistic and not too off the wall.
