[LQS Warthread 4] In Memoriam

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Re: [LQS Warthread 4] In Memoriam

Postby Grunt » Thu Jun 12, 2008 10:37 pm

I think they removed the declare for small sorc for interfaith war
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Re: [LQS Warthread 4] In Memoriam

Postby Torkano » Thu Jun 12, 2008 10:38 pm

Shouldn't that have been announced if it was intentional? Besides, we aren't the same faith, so you should've had to declare war. Not to mention, if that's the case, all war declarations should not exist then. Because, I should be able to hit you but I was recently declared on Wrath. You should have to declare on me to kill me too. This way, If I catch you in the middle of a sorce kill I should be able to hit you back more than 3 times and I can't if I am declared already.
Last edited by Anonymous on Thu Jun 12, 2008 10:41 pm, edited 1 time in total.
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Re: [LQS Warthread 4] In Memoriam

Postby Grunt » Thu Jun 12, 2008 10:39 pm

I believe it was towards beginning of the age
too lazy to find the post tho
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Re: [LQS Warthread 4] In Memoriam

Postby Torkano » Thu Jun 12, 2008 10:49 pm

That post had to do with not being able to low sorce(sorcekill) your own faith, nothing to do with not having to declare war to do it. Kaz said he fixed that so you could sorcekill your own faith. Again, I am not your faith. Then there was an issue about having to keep redeclaring on your own faith that Kaz fixed. Again, nothing to do with not declaring on sorcekill and nothing to do with this situation since we are not the same faith.
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Re: [LQS Warthread 4] In Memoriam

Postby Grunt » Thu Jun 12, 2008 10:52 pm

I noticed the no declare several sorc kills ago
thought it no big deal
I personally would like the declare war function not be need at all in LQS
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Re: [LQS Warthread 4] In Memoriam

Postby Torkano » Thu Jun 12, 2008 10:54 pm

That would be nice but there are still facets that you need to delcare war to do and the only one game wise that isn't needed because it isn't seen is an unseen scumkill. All other functions requires war declaration. If it is not reqired for a sorcekill now it needed to be announced in my opinion and if that isn't needing a war declaration, then maybe all needs turned off like you said. Then I wouldn't be stuck not being able to retaliate.
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Re: [LQS Warthread 4] In Memoriam

Postby Grunt » Thu Jun 12, 2008 11:03 pm

I will not argue with a should have been announced statement
honestly cant say if it was announced or not
but I deaded you and you still live
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Re: [LQS Warthread 4] In Memoriam

Postby Torkano » Thu Jun 12, 2008 11:05 pm

A kill that shouldn't have happened without a declaration. So its all evened out.
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Re: [LQS Warthread 4] In Memoriam

Postby Venus » Thu Jun 12, 2008 11:17 pm

whos to say he wouldnt have declared on u if it had asked for it though?
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Re: [LQS Warthread 4] In Memoriam

Postby Torkano » Thu Jun 12, 2008 11:35 pm

I didn't say he couldn't have if it asked him. The point is it didn't. My scenarios make this whole not declaring on sorcekills a huge disadvantage to the defender who is already recently declared who happen to log in and catch it but can't do shitback because they can't scumkill with only one kingdom and can't sorcekill back if they have only one non-vampire/sidhe kingdom and no temples because they were burnt. The only recourse to defend is to war hit back which you can't do because of an already set declaration on someone else. Normally if he declared I could login in and see I'm being sorcekilled and hit him low enough while dissenting troops on his small kingdom to a point where I can even out expenses with income and he hasn't the land to get the troops to hit through my already established remaining forces. He didn't really have the temps to sorcekill with his vamp since he had to burn my temps on an already low amount kingdom with his droben. I could essentially just temporarily "save it" by IDing and come back in the morning to an already dead kingdom if he waits till an opportune time to finish the job. But if I hit him low enough, he can't do shit until he builds back, after which I can build back negating his next sorce attempt. However, I couldn't do that since I was declared and him not having to declare allowing me to hit back freely. But my hands were tied since I wouldn't have been able to hit him back freely.
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Re: [LQS Warthread 4] In Memoriam

Postby Grunt » Thu Jun 12, 2008 11:40 pm

once dead from a sorc kill how would you beable to retaliate anyway
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Re: [LQS Warthread 4] In Memoriam

Postby Torkano » Thu Jun 12, 2008 11:52 pm

I'm posting our PMs, Grunt< since I don't feel like repeating for the board of that which you sent to PM also.


Grunt:

well you would not have been able to attack me back cuz you were dead
interested to know when you logged in after my sorc attack did you have max turns and 500 acres

Me:

You keep missing the point. I'm dead big deal, it should have been that I was dead because you declared. Not because of some bug that allowed you to kill me without a declaration. My scenarios show a huge disadvantage to someone logging in to a sorcekill. It needs to be fixed. You don't know that it hasn't already happened to someone this age or will happen to someone next age. That whole not being able to hit back is bullshit and you not admitting to that is disturbing. Me dying I could care less. If admin see fit to kill my kingdom so be it. I could care less. However my scenarios should not even be a possiblity if someone can stop a sorcekill in those scenarios then they should be able to do that. They should not have their hands tied because of an exploited bug that allows you to kill someone without declaring which not allows your opponent a chance to crush you. You got a kill from a bug, I came back from a bug. I see nothing wrong with that. To me they cancel eachother out.
Sartorious lives on forever in my heart and memories!
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<Sexxay-Dux> well whichuns are the biggewst
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Re: [LQS Warthread 4] In Memoriam

Postby Grunt » Fri Jun 13, 2008 12:41 am

Our forces overran Great Competitor with ease. You lost 0 Mullo, 0 Lamia, 0 Raksasa, 135 Wampyr, and 0 Aswang. Your enemy lost 42167 Mullo, 0 Lamia, 0 Raksasa, 597 Centrocs, 3094 Wampyr, and 0 Aswang. 83670 acres of land were taken from the savages.

wow is all I can say
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Re: [LQS Warthread 4] In Memoriam

Postby Ashin » Fri Jun 13, 2008 12:48 am

If you killed that many with ease, would hate to see if you had trouble!
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Re: [LQS Warthread 4] In Memoriam

Postby Grunt » Fri Jun 13, 2008 12:59 am

I wish that was my 10k dom taking that much land lol
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Re: [LQS Warthread 4] In Memoriam

Postby Reylan Talonspyre » Fri Jun 13, 2008 3:04 am

Our forces overran Great Competitor with ease. You lost 0 Mullo, 0 Lamia, 0 Raksasa, 135 Wampyr, and 0 Aswang. Your enemy lost 42167 Mullo, 0 Lamia, 0 Raksasa, 597 Centrocs, 3094 Wampyr, and 0 Aswang. 83670 acres of land were taken from the savages.


That is like the combined networth of all my Unity guild's troops being crushed at the hands of 135 Wampyr.

I will gladly pay to have those 135 Wampyr coded and sent to my Unity kingdom.
I still think I would make a great pope.
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Re: [LQS Warthread 4] In Memoriam

Postby Grunt » Fri Jun 13, 2008 3:08 am

I think it was alot closer to 200k with the support of as many
but an amazing hit
85k acres
I wish TGH had 85k acres right now
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Re: [LQS Warthread 4] In Memoriam

Postby Reylan Talonspyre » Fri Jun 13, 2008 3:17 am

Hell, I wish TGH had 85k acres right now ... completely undefended and everyone watching outside at some pretty light show while I hit with full turns and a button! Yeah! Now I can sleep with that thought in my head.
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Re: [LQS Warthread 4] In Memoriam

Postby Dark Horse » Fri Jun 13, 2008 10:33 am

Ouch... now that hurt. :)

:cheers: Good game Shofet!


Can we get the "and scene" guy in here on this age yet :-p?
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Re: [LQS Warthread 4] In Memoriam

Postby Shofet » Fri Jun 13, 2008 10:35 am

I would have loved to see a strike against 300k mulo, I figure that hit would have been something like 75k dead on the first?

That strike was with 200k wampyrs, allied to 200k wampyrs and 185k treants.

Not a bad little strike team.
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Re: [LQS Warthread 4] In Memoriam

Postby Dark Horse » Fri Jun 13, 2008 10:55 am

Not bad a'tall! :-p Got a little fire power to it!
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Re: [LQS Warthread 4] In Memoriam

Postby Reylan Talonspyre » Fri Jun 13, 2008 12:11 pm

*taps microphone*

You vampires and centaur are about to take part in the largest military assault known to man. Today, a little over half-million troops take the field to see the reinstatement of the Angeliquen way of life. May the goddess have mercy on their souls.

Thank you.
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Re: [LQS Warthread 4] In Memoriam

Postby Nether » Fri Jun 13, 2008 12:27 pm

Image
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Re: [LQS Warthread 4] In Memoriam

Postby Reylan Talonspyre » Fri Jun 13, 2008 12:32 pm

You reused it?

Dear god.
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Re: [LQS Warthread 4] In Memoriam

Postby Nether » Fri Jun 13, 2008 2:57 pm

=D
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