Page 1 of 1

Solo in the coming age

PostPosted: Thu Jan 31, 2008 8:20 pm
by Kaz
Solo doesn't work.

For a while now the idea has been played with to kill the game off. Too many players are asking for or offering aid. Too many players are randomly hitting smaller realms three and out. Too many players are downhitting war after war after war.

This game was supposed to be challenging.

This coming age will be different.

Solo will be moved to the new codebase.

It will had races with Unity/Massacre stats. Feel free to discuss what those races might be over the short remainder of this current age.

Code will be added to prevent you declaring war more than 10% below your networth.

UNLESS

The target has your realm number listed in one of its slots used for warmonger.

OR

The target has more land than you.

When your realm is flagged declaring down it will no longer be eligable to declare down with more acres, for 24 hours after the event. It will still be able to declare on realms using warmonger slot info. It will still be able to declare on realms with networths that are up to 10% lower or up.

These checks only effect declarations. You can still attack whoever for the appropriate amount of turns

[edit]
I will also try and get checks for hiding in war declarations built in
[/edit]

We have also added the Guild news function (for our eyes only) and will be able to easily look into evidence of 'aid'.

If this fails it will be Solo's last age.

PostPosted: Thu Jan 31, 2008 8:54 pm
by Voice Epsilon
feel free to comment about the races here
http://www.evernight.com/boards/canon/v ... hp?t=30561

Re: Solo in the coming age

PostPosted: Sun Mar 02, 2008 11:31 am
by Kaz
This age has been much better.

Assuming it stays this way, next age (and subsequent ages if it works) will be:

Dwarven - WarOff(4) - WarDef(5) - Sorc(2) - Scum(2) - note: Have decent Forts
Vampire - WarOff(3) - WarDef(2) - Sorc(4) - Scum(4) - note: Have superior Forts
Droben - WarOff(5) - WarDef(3) - Sorc(2) - Scum(2) - note: Have superior Summon
Elemental - WarOff(4) - WarDef(4) - Sorc(4) - Scum(2) - note: Have +1 sorc, but poor backlash

I think 3 warrior races, one with max defense, one with max offense and one with sorcery defense, should go nicely alongside a Scum, Sorc race that can compete in Solo.

Re: Solo in the coming age

PostPosted: Mon Mar 17, 2008 11:39 am
by Karhedron
The 10% downhit thing does appear to have improved things... but we are still having cases of people simply downsizing all army, declaring, and then forting up and hitting someone who -can- be at times several hundred thousand nw smaller than them once they are forted to strike.

While i accept there is always some fluctuation with regards switching from defensive to offensive forts, people are obviously using this as a work around the new restrictions.

Perhaps basing the 10% difference upon the attackers nw from several hours ago would be more fitting? So that if they do wish to downsize and then declare, they have to accept the risk of being downsized for several hours prior to being able to make the hit, the declaration restrictions still noticing their previous higher nw for a number of hours...

Re: Solo in the coming age

PostPosted: Sat Mar 22, 2008 2:59 pm
by Torkano
Why not just go on 10% deviation in land mass.

Re: Solo in the coming age

PostPosted: Sat Mar 22, 2008 3:54 pm
by Voice Epsilon
just 10% land mass sounds like a good idea :)

Re: Solo in the coming age

PostPosted: Mon Mar 24, 2008 4:25 am
by Karhedron
Damn you Tork.

Re: Solo in the coming age

PostPosted: Mon Mar 31, 2008 9:30 am
by Sun Ce
Will this be heading over to guilds game?

Dwarven - WarOff(4) - WarDef(5) - Sorc(2) - Scum(2) - note: Have decent Forts
Vampire - WarOff(3) - WarDef(2) - Sorc(4) - Scum(4) - note: Have superior Forts
Droben - WarOff(5) - WarDef(3) - Sorc(2) - Scum(2) - note: Have superior Summon
Elemental - WarOff(4) - WarDef(4) - Sorc(4) - Scum(2) - note: Have +1 sorc, but poor backlash

Re: Solo in the coming age

PostPosted: Wed Apr 02, 2008 1:38 pm
by Kaz
No, the guilds game will remain Human, Elven, Goblin + guest(s)

I think I'll change the downhit declaration to be just land based rather than networth.

[edit] Changed

Re: Solo in the coming age

PostPosted: Wed Apr 02, 2008 10:38 pm
by Dux
Broken...


Parse error: parse error, unexpected ';' in /var/websites/evernight.com/plibs/can1/solo/solo_alliances.php on line 310

Re: Solo in the coming age

PostPosted: Thu Apr 03, 2008 9:20 am
by Kaz
Thats the ultimate fix.

Try declaring down now muahahahahahahaha

Re: Solo in the coming age

PostPosted: Thu Apr 03, 2008 10:46 pm
by Dux
Fixed...

You are at war with Crumb's Kingdom (3****).

Re: Solo in the coming age

PostPosted: Fri Apr 04, 2008 12:05 am
by Exile
one other suggestion with the war dec situation...earlier this age I was hit by a suisorc realm and since he declared on me his "warmonger" slots weren't filled so I was unable to declare back on him. It ended up not having an effect this war but it's easy to imagine a senario where a small kingdom hits a large one by sorc and then in drops its dec ASAP and the big one is powerless to continue the battle.

Re: Solo in the coming age

PostPosted: Fri Apr 04, 2008 7:35 am
by Kaz
You can't declare peace for 48 hours anyway.

I'd think that if a small player hit a large realm, declared attacked for 48 hours and then declared peace again, that it's not really that much of an issue.

It needs to redeclare to do more damage anyway, unless it can unseen scum you.

Re: Solo in the coming age

PostPosted: Fri Apr 04, 2008 1:51 pm
by Exile
The problem isn't so much the damge he can do to you, but the damage you can do in response is limited. Once he hits the peace button, all you can do are 3 hits per day, you have no power to continue an attack against you beyond that, ie the reason you can declare war on a person that has filled one of it's war monger slots against you

Re: Solo in the coming age

PostPosted: Fri Apr 04, 2008 1:57 pm
by Kaz
I'm pretty sure the action of declaring war doesnt clear the last hit slots, so they also have to go out and hit a few other realms to remove you from their war slots.

Re: Solo in the coming age

PostPosted: Sat Apr 05, 2008 9:53 am
by Exile
If they declare before they hit then if wouldn't fill any of the warmonger slots would it? in any case a few hours after he hit and PLed me I was unable to declare back. (it ended up not mattering in this case, but it could in the future)