by Voice Aeneas » Mon Nov 17, 2008 8:25 am
Rules:
Only one post per person (not per alt), per week.
Submit your numbers before 02:00am Eastern (02:00 EDT 'gametime') this coming Sunday.
You may post 4 x 4-digit numbers.
Posts containing more than 4 sets of numbers will be void.
Winners may only claim one prize.
If you have multiple winning numbers you must accept the largest of the prizes.
You may win prizes based on how many numbers are correctly matched to the winning number. The numbers must be in the same digit place. Example: 1234 and 1243 have the two common numbers of 1 and 2. But the 3 and 4 are not in the correct place. In the case two numbers match, you will win the Lesser Prize. If three numbers match, you receive the Runner-Up prize. If you're lucky enough to have chosen all four numbers correctly, you will receive the Jackpot!!
Repeat numbers are allowed and all numbers between 0000 and 9999 are acceptable.
Prizes:
You may win vertically on any of the 4 lines.
You may only win horizontally on your first 3 lines (the 4th line is used to create the vertical entries).
You may get the jackpot on a left to right diagonal (but only the jackpot)
Match 4 Left to Right Diagonal (all numbers in correct up or down diagonal placement order) - Total Participants from this week x 1.25 million or trade cash winnings for 70 turns
Match 4 Horizontal (all numbers in correct horizontal placement order - first three lines only) - Total Participants from this week x 1 million or trade cash winnings for 60 turns
Match 4 Vertical (all numbers in correct vertical placement order) - Total Participants from this week x 750,000 or trade cash winnings for 45 turns
Match 3 Horizontal (3 numbers in correct horizontal placement order- first three lines only): $25 million or trade the cash winnings for 40 turns
Match 3 Vertical (3 numbers in correct vertical placement order): $15 million or trade the cash winnings for 30 turns
Match 2 Horizontal (2 numbers in correct horizontal placement order- first three lines only): 30 turns
Match 2 Vertical (2 numbers in correct vertical placement order): 20 turns
Nearly-There Prize (All numbers but not in correct placement order horizontal or vertical - first three horizontal lines only): 25 turns
Three Page Bonus (Thread reaching 3 or more pages of majority entries): 5 turns per page
12 turns will be awarded for 40 posts of majority entries
Trivia questions are worth a maximum of 15 turns, this may vary.
A special trivia this week: a brand new stumper, courtesy of the old Voice Spencer himself!
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Kim noticed her two friends playing a game she hadnÃ¢â‚¬â„¢t seen before. Instead of interrupting and asking how to play at first, she decided to sit down and watch for a while to try to figure out the rules on her own. She noticed Beth and Sam each had a small pile of buttons in front of them. Beth had fourteen buttons, and Sam had six. Judging by BethÃ¢â‚¬â„¢s reaction when she took away two buttons from SamÃ¢â‚¬â„¢s stack, having the most buttons appeared to be the objective of the game. Kim smiled and kept watching as she tried to learn how they acquired the buttons.
Her friends would roll pairs of normal six-sided dice and compare the sums of their rolls. At first, the game seemed very straightforward. Kim thought the higher sum earned buttons, but every once in a while a lower sum seemed to be the winning roll. Sometimes her friends would tie without rolling the same total. For example, 3 and 8 tied, and so did 4 and 9. This game was so confusing! To make matters worse, every time someone rolled doubles, they would have to re-roll just one of them until it wasnÃ¢â‚¬â„¢t a double. For example, when Sam rolled a total of eight with two 4s, he had to roll one of the 4s again. He ended up with a 1 and lost one button to her total of three. "Don't worry," Beth consoled him, "It could have been worse."
Kim learned that an eleven was the best roll possible and could win as many as three buttons depending on what the other person rolled. She noted that when Sam rolled a 6 and forked over three buttons.
After a little longer in the game she had learned that there were certain values assigned to certain sums. Two of them had a value of 1, three a value of 2, three a value of 3, and the 11 held the highest value of 4. The difference in values determined the number of buttons won/lost with the high-value roller winning the buttons.
Sooner or later Beth had Sam down to 2 buttons and had rolled an 11. Sam rolled double 4s and was forced to roll one of the dice again. As he was shaking it between his hands Kim exclaimed Ã¢â‚¬Å“IÃ¢â‚¬â„¢ve figured it out! I finally get it! And I know what the odds will be that Sam will lose on this very roll!Ã¢â‚¬Â
What are the odds Sam will lose all of his buttons on his next roll?
Gili says:
2541
3911
8934